NVAPI Reference Documentation
NVIDIA
Release 435: August 22
2019

_NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS Struct Reference

#include <nvapi.h>

Data Fields

__in NvU32 version
 
__in ID3D12Device * pDevice
 
__in ID3D12Resource * pSwapChainBuffer
 
__inout NvU32pPartitionCount
 
__inout RECT * pViewport
 
__inout NvU32pNodeMask
 

Detailed Description

SUPPORTED OS: Windows 10 and higher

Field Documentation

__in ID3D12Device* _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS::pDevice

The ID3D12Device created by application.

__inout NvU32* _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS::pNodeMask

An optional array to hold the GPU mask where this viewport must be valid per partition. When this is valid pViewport must also be valid.

__inout NvU32* _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS::pPartitionCount

A variable to receive the number of NV_MGPU_MOSAIC_DISPLAY_SURFACE_PARTITION elements returned or that holds the size of pPartitions when it is non-NULL.

__in ID3D12Resource* _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS::pSwapChainBuffer

The ID3D12Resource part of the application swap chain.

__inout RECT* _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS::pViewport

An optional array to hold the viewport information per partition. When this is valid pNodeMask must also be valid.

__in NvU32 _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS::version

Structure version.


The documentation for this struct was generated from the following file:


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