NVAPI Reference Documentation
NVIDIA
Release 470: June 28
2021

Data Fields
_NV_D3D1x_GRAPHICS_CAPS_V2 Struct Reference

#include <nvapi.h>

Data Fields

NvU32 bExclusiveScissorRectsSupported: 1
 
NvU32 bVariablePixelRateShadingSupported: 1
 
NvU32 bFastUAVClearSupported: 1
 
NvU32 reservedBits: 29
 
NvU16 majorSMVersion
 
NvU16 minorSMVersion
 
NvU32 reserved [14]
 

Field Documentation

NvU32 _NV_D3D1x_GRAPHICS_CAPS_V2::bExclusiveScissorRectsSupported

(OUT) Outputs whether Exclusive Scissor Rects are supported or not

NvU32 _NV_D3D1x_GRAPHICS_CAPS_V2::bFastUAVClearSupported

(OUT) Outputs whether UAVClear is implemented using ZBC rather than compute shader

NvU32 _NV_D3D1x_GRAPHICS_CAPS_V2::bVariablePixelRateShadingSupported

(OUT) Outputs whether Variable Pixel Shading Rates are supported or not

NvU16 _NV_D3D1x_GRAPHICS_CAPS_V2::majorSMVersion

(OUT) Major SM version of the device

NvU16 _NV_D3D1x_GRAPHICS_CAPS_V2::minorSMVersion

(OUT) Minor SM version of the device

NvU32 _NV_D3D1x_GRAPHICS_CAPS_V2::reserved[14]
NvU32 _NV_D3D1x_GRAPHICS_CAPS_V2::reservedBits

The documentation for this struct was generated from the following file:


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