NVAPI Reference Documentation
NVIDIA
Release 435: August 22
2019

_NV_MOSAIC_GRID_TOPO_V1 Struct Reference

#include <nvapi.h>

Data Fields

NvU32 version
 
NvU32 rows
 
NvU32 columns
 
NvU32 displayCount
 
NvU32 applyWithBezelCorrect: 1
 
NvU32 immersiveGaming: 1
 
NvU32 baseMosaic: 1
 
NvU32 driverReloadAllowed: 1
 
NvU32 acceleratePrimaryDisplay: 1
 
NvU32 reserved: 27
 
NV_MOSAIC_GRID_TOPO_DISPLAY_V1 displays [NV_MOSAIC_MAX_DISPLAYS]
 
NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings
 

Field Documentation

NvU32 _NV_MOSAIC_GRID_TOPO_V1::acceleratePrimaryDisplay

Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get.

NvU32 _NV_MOSAIC_GRID_TOPO_V1::applyWithBezelCorrect

When enabling and doing the modeset, do we switch to the bezel-corrected resolution.

NvU32 _NV_MOSAIC_GRID_TOPO_V1::baseMosaic

Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)

NvU32 _NV_MOSAIC_GRID_TOPO_V1::columns

Number of columns.

NvU32 _NV_MOSAIC_GRID_TOPO_V1::displayCount

Number of display details.

NV_MOSAIC_GRID_TOPO_DISPLAY_V1 _NV_MOSAIC_GRID_TOPO_V1::displays[NV_MOSAIC_MAX_DISPLAYS]

Displays are done as [(row * columns) + column].

NV_MOSAIC_DISPLAY_SETTING_V1 _NV_MOSAIC_GRID_TOPO_V1::displaySettings

Display settings.

NvU32 _NV_MOSAIC_GRID_TOPO_V1::driverReloadAllowed

If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get.

NvU32 _NV_MOSAIC_GRID_TOPO_V1::immersiveGaming

Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)

NvU32 _NV_MOSAIC_GRID_TOPO_V1::reserved

Reserved, must be 0.

NvU32 _NV_MOSAIC_GRID_TOPO_V1::rows

Number of rows.

NvU32 _NV_MOSAIC_GRID_TOPO_V1::version

Version of this structure.


The documentation for this struct was generated from the following file:


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