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In this chapter, you will find tutorials and walkthroughs for using both Direct3D and OpenGL graphics and compute samples.
The D3D Graphics and Compute Samples pack is a resource for next-generation D3D development. The samples target multiple Direct3D versions, including DX10 and DX11, and demonstrate advanced D3D features such as Antialiasing, Tessellation, Interleaved Rendering, Deferred Contexts, Compute Shaders and Instancing. Click here to read the documentation on Direct3D Samples.
The OpenGL Graphics and Compute Samples pack is a resource for cross-platform OpenGL 4 (GL4) and OpenGL ES 2 and 3 (ES2 and ES3) development, targeting Android, Windows, and Linux. The samples run on all three target platforms from a single source base. Click here to read the documentation on OpenGL Samples.
Click here to read details on the App framework for OpenGL Graphics and Compute Samples.
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