The Direct3D Graphics and Compute Samples pack is a resource for next-generation D3D development. The samples target multiple Direct3D versions, including DX10 and DX11, and demonstrate advanced D3D features such as Antialiasing, Tessellation, Interleaved Rendering, Deferred Contexts, Compute Shaders and Instancing.
Updates and known issues since the previous release.
Details the requirements for developing with the samples.
Details the steps needed to set up your PC for building and running the samples.
Describes each of the samples in the pack, what they demonstrate, and some analysis of how they work.
NVIDIA® GameWorks™ Documentation Rev. 1.0.220830 ©2014-2022. NVIDIA Corporation and affiliates. All Rights Reserved.