OptiX
3.9
NVIDIA OptiX Acceleration Engine
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Encapsulates an OptiX Prime buffer descriptor. The purpose of a buffer descriptor is to provide information about a buffer's type, format, and location. It also describes the region of the buffer to use.
Public Member Functions | |
Context | getContext () |
void | setRange (RTPsize begin, RTPsize end) |
void | setStride (unsigned strideBytes) |
void | setCudaDeviceNumber (unsigned deviceNumber) |
RTPbufferdesc | getRTPbufferdesc () |
Friends | |
class | ContextObj |
class | ModelObj |
class | QueryObj |