- Member physx::apex::NxClothingActor::getMaxDistanceBlendTime () const =0
- Use NxClothingActor::getActorDesc() and read the maxDistanceBlendTime part of it
- Member physx::apex::NxClothingActor::setLODWeights (physx::PxF32 maxDistance, physx::PxF32 distanceWeight, physx::PxF32 bias, physx::PxF32 benefitBias)=0
- Use NxClothingActor::getActorDesc() and modify the lodWeights part of it
- Member physx::apex::NxClothingActor::setMaxDistanceBlendTime (physx::PxF32 blendTime)=0
- Use NxClothingActor::getActorDesc() and modify the maxDistanceBlendTime part of it Default: 1.0
- Member physx::apex::NxClothingActor::setWind (physx::PxF32 windAdaption, const physx::PxVec3 &windVelocity)=0
- Use NxClothingActor::getActorDesc() and modify the wind part of it
- Member physx::apex::NxClothingAssetAuthoring::setExportScale (physx::PxF32 scale)=0
- Only works with deprecated serialization, use applyTransformation instead!
Generated on Mon Apr 28 2014 08:01:16
Copyright © 2012-2014 NVIDIA Corporation, 2701 San Tomas Expressway,
Santa Clara, CA 95050 U.S.A. All rights reserved.