physx::apex::ClothingMeshSkinningMap | Maps from a triangle of the simulated mesh to a vertex of the rendered mesh. The barycentric coordinates describe the position of a point in space relative to a simulated triangle. The actual z-coordinate is computed by bary.z = 1 - bary.x - bary.y. The z part of the vector contains the height of the skinned vertex along the normal of the simulated triangle |
physx::apex::ClothingTeleportMode | Selects the mode the clothing actor will be in the simulation frame |
physx::apex::ClothSolverMode | Describes the solver that is used to simulate the clothing actor |
physx::apex::NxClothingActor | Instance of NxClothingAsset. Can be positioned, animated, updated and rendered |
physx::apex::NxClothingAsset | A clothing asset. It contains all the static and shared data for a given piece of clothing |
physx::apex::NxClothingAssetAuthoring | The clothing authoring asset. This is used to generate streams that can then be deserialized into a regular asset |
physx::apex::NxClothingCapsule | Capsule collision of a clothing actor |
physx::apex::NxClothingCollision | Base class of all clothing collision types |
physx::apex::NxClothingCollisionType | Type of the NxClothingCollision |
physx::apex::NxClothingConstrainCoefficients | Replica of the 2.8.4 NxClothConstrainCoefficients |
physx::apex::NxClothingConvex | Convex collision of a clothing actor |
physx::apex::NxClothingIsoMesh | This class represents an ISO surface. This is the intermediate step for multi-layered clothing |
physx::apex::NxClothingPhysicalMesh | Holder for a physical mesh, this can be generated through various ways (see single- and multi-layered clothing) or hand crafted |
physx::apex::NxClothingPhysicalMeshStats | Contains the data for handing out statistics about a NxClothingPhysicalMesh |
physx::apex::NxClothingPlane | Plane collision of a clothing actor |
physx::apex::NxClothingPreview | A lightweight preview of a NxClothingActor that will not perform any simulation |
physx::apex::NxClothingRenderProxy | Instance of NxClothingRenderProxy. This is the renderable of a clothing actor. The data in this object is consistent until it is returned to APEX with the release() call |
physx::apex::NxClothingSphere | Sphere collision of a clothing actor |
physx::apex::NxClothingTriangleMesh | Triangle mesh collision of a clothing actor |
physx::apex::NxClothingVelocityCallback | Container class for the velocity shader callback |
physx::apex::NxModuleClothing | APEX Clothing Module |