Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
physx::apex::ClothingMeshSkinningMapMaps from a triangle of the simulated mesh to a vertex of the rendered mesh. The barycentric coordinates describe the position of a point in space relative to a simulated triangle. The actual z-coordinate is computed by bary.z = 1 - bary.x - bary.y. The z part of the vector contains the height of the skinned vertex along the normal of the simulated triangle
physx::apex::ClothingTeleportModeSelects the mode the clothing actor will be in the simulation frame
physx::apex::ClothSolverModeDescribes the solver that is used to simulate the clothing actor
physx::apex::NxClothingActorInstance of NxClothingAsset. Can be positioned, animated, updated and rendered
physx::apex::NxClothingAssetA clothing asset. It contains all the static and shared data for a given piece of clothing
physx::apex::NxClothingAssetAuthoringThe clothing authoring asset. This is used to generate streams that can then be deserialized into a regular asset
physx::apex::NxClothingCapsuleCapsule collision of a clothing actor
physx::apex::NxClothingCollisionBase class of all clothing collision types
physx::apex::NxClothingCollisionTypeType of the NxClothingCollision
physx::apex::NxClothingConstrainCoefficientsReplica of the 2.8.4 NxClothConstrainCoefficients
physx::apex::NxClothingConvexConvex collision of a clothing actor
physx::apex::NxClothingIsoMeshThis class represents an ISO surface. This is the intermediate step for multi-layered clothing
physx::apex::NxClothingPhysicalMeshHolder for a physical mesh, this can be generated through various ways (see single- and multi-layered clothing) or hand crafted
physx::apex::NxClothingPhysicalMeshStatsContains the data for handing out statistics about a NxClothingPhysicalMesh
physx::apex::NxClothingPlanePlane collision of a clothing actor
physx::apex::NxClothingPreviewA lightweight preview of a NxClothingActor that will not perform any simulation
physx::apex::NxClothingRenderProxyInstance of NxClothingRenderProxy. This is the renderable of a clothing actor. The data in this object is consistent until it is returned to APEX with the release() call
physx::apex::NxClothingSphereSphere collision of a clothing actor
physx::apex::NxClothingTriangleMeshTriangle mesh collision of a clothing actor
physx::apex::NxClothingVelocityCallbackContainer class for the velocity shader callback
physx::apex::NxModuleClothingAPEX Clothing Module

Generated on Mon Apr 28 2014 08:01:16

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