Describes the NxParameterized::Interface for 'EffectPackageGraphicsMaterialsParams' : The collection of graphics and volumetric material assets. More...
#include <params.h>
Classes | |
union | GraphicsMaterials |
Public Attributes | |
GraphicsMaterials | GraphicsMaterials[] |
Describes the NxParameterized::Interface for 'EffectPackageGraphicsMaterialsParams' : The collection of graphics and volumetric material assets.
EffectPackageGraphicsMaterialsParams contains 36 fully qualified names --------------------------------------------- 1 : ArraySizeName GraphicsMaterials 2 : String GraphicsMaterials[].Name RefVariant[GraphicsMaterialData] 3 : String GraphicsMaterials[].ApplicationMaterialName RefVariant[GraphicsMaterialData] 4 : String GraphicsMaterials[].UserProperties RefVariant[GraphicsMaterialData] 5 : RenderTechnique GraphicsMaterials[].RenderTechnique RefVariant[GraphicsMaterialData] 6 : String GraphicsMaterials[].DiffuseTexture RefVariant[GraphicsMaterialData] 7 : U32 GraphicsMaterials[].CellColumn RefVariant[GraphicsMaterialData] 8 : U32 GraphicsMaterials[].CellRow RefVariant[GraphicsMaterialData] 9 : U32 GraphicsMaterials[].CellCount RefVariant[GraphicsMaterialData] 10 : Bool GraphicsMaterials[].CrossBlend RefVariant[GraphicsMaterialData] 11 : F32 GraphicsMaterials[].ColorMultiplier RefVariant[GraphicsMaterialData] 12 : Bool GraphicsMaterials[].UsePSM RefVariant[GraphicsMaterialData] 13 : Resolution GraphicsMaterials[].Resolution RefVariant[GraphicsMaterialData] 14 : U32 GraphicsMaterials[].FullResPercent RefVariant[GraphicsMaterialData] 15 : U32 GraphicsMaterials[].HalfResPercent RefVariant[GraphicsMaterialData] 16 : F32 GraphicsMaterials[].PSM_ShadowBias RefVariant[GraphicsMaterialData] 17 : Bool GraphicsMaterials[].PSM_Frustum.ShowFrustum RefVariant[GraphicsMaterialData] 18 : F32 GraphicsMaterials[].PSM_Frustum.FrustumDepth RefVariant[GraphicsMaterialData] 19 : F32 GraphicsMaterials[].PSM_Frustum.FrustumSize RefVariant[GraphicsMaterialData] 20 : String GraphicsMaterials[].Name RefVariant[VolumeRenderMaterialData] 21 : String GraphicsMaterials[].ApplicationMaterialName RefVariant[VolumeRenderMaterialData] 22 : String GraphicsMaterials[].UserProperties RefVariant[VolumeRenderMaterialData] 23 : Bool GraphicsMaterials[].RenderVelocityField RefVariant[VolumeRenderMaterialData] 24 : F32 GraphicsMaterials[].TextureRangeMin RefVariant[VolumeRenderMaterialData] 25 : F32 GraphicsMaterials[].TextureRangeMax RefVariant[VolumeRenderMaterialData] 26 : F32 GraphicsMaterials[].VolumeDensity RefVariant[VolumeRenderMaterialData] 27 : F32 GraphicsMaterials[].EdgeFade RefVariant[VolumeRenderMaterialData] 28 : F32 GraphicsMaterials[].OpacityThreshold RefVariant[VolumeRenderMaterialData] 29 : U32 GraphicsMaterials[].ShadowSamples RefVariant[VolumeRenderMaterialData] 30 : F32 GraphicsMaterials[].ShadowDistance RefVariant[VolumeRenderMaterialData] 31 : F32 GraphicsMaterials[].ShadowDensity RefVariant[VolumeRenderMaterialData] 32 : F32 GraphicsMaterials[].ShadowJitter RefVariant[VolumeRenderMaterialData] 33 : Vec4 GraphicsMaterials[].LightColor RefVariant[VolumeRenderMaterialData] 34 : Vec4 GraphicsMaterials[].AbsorptionColor RefVariant[VolumeRenderMaterialData] 35 : F32 GraphicsMaterials[].LightingAmount RefVariant[VolumeRenderMaterialData] 36 : F32 GraphicsMaterials[].ShadowAmount RefVariant[VolumeRenderMaterialData]