Public Attributes
JetFieldSamplerEffect Struct Reference

Describes the NxParameterized::Interface for 'JetFieldSamplerEffect' : A jet field sampler effect. More...

#include <params.h>

List of all members.

Public Attributes

String EffectProperties.UserString
 'EffectProperties.UserString' : An aribtrary user string that can be set by an artist/designer/programmer
Bool EffectProperties.Enable
 'EffectProperties.Enable' : Whether or not this effect is to be initially enabled on startup
F32 EffectProperties.Position.TranslateX
 'EffectProperties.Position.TranslateX' : Nudge up to +/- one meter in each direction
F32 EffectProperties.Position.TranslateY
 'EffectProperties.Position.TranslateY' : Nudge up to +/- one meter in each direction
F32 EffectProperties.Position.TranslateZ
 'EffectProperties.Position.TranslateZ' : Nudge up to +/- one meter in each direction
F32 EffectProperties.Orientation.RotateX
 'EffectProperties.Orientation.RotateX' : Rotate on the X axis (0-360 degrees)
F32 EffectProperties.Orientation.RotateY
 'EffectProperties.Orientation.RotateY' : Rotate on the Y axis (0-360 degrees)
F32 EffectProperties.Orientation.RotateZ
 'EffectProperties.Orientation.RotateZ' : Rotate on the Z axis (0-360 degrees)
F32 EffectProperties.InitialDelayTime
 'EffectProperties.InitialDelayTime' : Initial time to delay before spawning this effect
F32 EffectProperties.Duration
 'EffectProperties.Duration' : The duration of the effect in secontds
U32 EffectProperties.RepeatCount
 'EffectProperties.RepeatCount' : The number of times to repeat the effect; 9999 means repeate forever
F32 EffectProperties.RepeatDelay
 'EffectProperties.RepeatDelay' : The time to delay activation each time the effect repeats in seconds; this can be different than the initial delay time
F32 EffectProperties.RandomizeRepeatTime
 'EffectProperties.RandomizeRepeatTime' : Amount of randomization to the repeat cycle; a value of zero (default) means no random and a value of one means completely random.
Ref JetFieldSampler
 'JetFieldSampler' : Jet FS Asset

Detailed Description

Describes the NxParameterized::Interface for 'JetFieldSamplerEffect' : A jet field sampler effect.

JetFieldSamplerEffect contains 14 fully qualified names
---------------------------------------------
  1 : String  EffectProperties.UserString           
  2 : Bool    EffectProperties.Enable               
  3 : F32     EffectProperties.Position.TranslateX  
  4 : F32     EffectProperties.Position.TranslateY  
  5 : F32     EffectProperties.Position.TranslateZ  
  6 : F32     EffectProperties.Orientation.RotateX  
  7 : F32     EffectProperties.Orientation.RotateY  
  8 : F32     EffectProperties.Orientation.RotateZ  
  9 : F32     EffectProperties.InitialDelayTime     
 10 : F32     EffectProperties.Duration             
 11 : U32     EffectProperties.RepeatCount          
 12 : F32     EffectProperties.RepeatDelay          
 13 : F32     EffectProperties.RandomizeRepeatTime  
 14 : Ref     JetFieldSampler                       

Member Data Documentation

'EffectProperties.Duration' : The duration of the effect in secontds

'EffectProperties.Enable' : Whether or not this effect is to be initially enabled on startup

'EffectProperties.InitialDelayTime' : Initial time to delay before spawning this effect

'EffectProperties.Orientation.RotateX' : Rotate on the X axis (0-360 degrees)

'EffectProperties.Orientation.RotateY' : Rotate on the Y axis (0-360 degrees)

'EffectProperties.Orientation.RotateZ' : Rotate on the Z axis (0-360 degrees)

'EffectProperties.Position.TranslateX' : Nudge up to +/- one meter in each direction

'EffectProperties.Position.TranslateY' : Nudge up to +/- one meter in each direction

'EffectProperties.Position.TranslateZ' : Nudge up to +/- one meter in each direction

'EffectProperties.RandomizeRepeatTime' : Amount of randomization to the repeat cycle; a value of zero (default) means no random and a value of one means completely random.

'EffectProperties.RepeatCount' : The number of times to repeat the effect; 9999 means repeate forever

'EffectProperties.RepeatDelay' : The time to delay activation each time the effect repeats in seconds; this can be different than the initial delay time

'EffectProperties.UserString' : An aribtrary user string that can be set by an artist/designer/programmer

'JetFieldSampler' : Jet FS Asset


The documentation for this struct was generated from the following file:

Generated on Mon Apr 28 2014 08:02:05

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