Public Member Functions | Protected Member Functions
nvidia::apex::BasicIosAssetAuthoring Class Reference

APEX Particle System Asset Authoring class. More...

#include <BasicIosAsset.h>

List of all members.

Public Member Functions

virtual void setParticleRadius (float)=0
 Set the radius of a particle.
virtual void setRestDensity (float)=0
 Set the rest density of a particle.
virtual void setMaxInjectedParticleCount (float count)=0
 Set the maximum number of particles that are allowed to be newly created on each frame.
virtual void setMaxParticleCount (uint32_t count)=0
 Set the maximum number of particles that this IOS can simulate.
virtual void setParticleMass (float)=0
 Set the mass of a particle.
virtual void setCollisionGroupName (const char *collisionGroupName)=0
 Set the (NRP) name for the collision group.
virtual void setCollisionGroupMaskName (const char *collisionGroupMaskName)=0
 Set the (NRP) name for the collision group mask.

Protected Member Functions

virtual ~BasicIosAssetAuthoring ()

Detailed Description

APEX Particle System Asset Authoring class.


Constructor & Destructor Documentation

virtual nvidia::apex::BasicIosAssetAuthoring::~BasicIosAssetAuthoring ( ) [inline, protected, virtual]

Member Function Documentation

virtual void nvidia::apex::BasicIosAssetAuthoring::setCollisionGroupMaskName ( const char *  collisionGroupMaskName) [pure virtual]

Set the (NRP) name for the collision group mask.

virtual void nvidia::apex::BasicIosAssetAuthoring::setCollisionGroupName ( const char *  collisionGroupName) [pure virtual]

Set the (NRP) name for the collision group.

virtual void nvidia::apex::BasicIosAssetAuthoring::setMaxInjectedParticleCount ( float  count) [pure virtual]

Set the maximum number of particles that are allowed to be newly created on each frame.

virtual void nvidia::apex::BasicIosAssetAuthoring::setMaxParticleCount ( uint32_t  count) [pure virtual]

Set the maximum number of particles that this IOS can simulate.

virtual void nvidia::apex::BasicIosAssetAuthoring::setParticleMass ( float  ) [pure virtual]

Set the mass of a particle.

virtual void nvidia::apex::BasicIosAssetAuthoring::setParticleRadius ( float  ) [pure virtual]

Set the radius of a particle.

virtual void nvidia::apex::BasicIosAssetAuthoring::setRestDensity ( float  ) [pure virtual]

Set the rest density of a particle.


The documentation for this class was generated from the following file:

Generated on Tue Aug 1 2017 22:43:52

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