ModuleClothing.h
00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef MODULE_CLOTHING_H
00013 #define MODULE_CLOTHING_H
00014 
00015 #include "Module.h"
00016 
00017 namespace nvidia
00018 {
00019 namespace apex
00020 {
00021 
00022 PX_PUSH_PACK_DEFAULT
00023 
00024 class ClothingAsset;
00025 class ClothingAssetAuthoring;
00026 class ClothingPhysicalMesh;
00027 
00028 class IProgressListener;
00029 class RenderMeshAssetAuthoring;
00030 
00046 class ModuleClothing : public Module
00047 {
00048 public:
00052     virtual ClothingPhysicalMesh* createEmptyPhysicalMesh() = 0;
00053 
00063     virtual ClothingPhysicalMesh* createSingleLayeredMesh(RenderMeshAssetAuthoring* asset, uint32_t subdivision, bool mergeVertices, bool closeHoles, IProgressListener* progress) = 0;
00064 
00065 protected:
00066     virtual ~ModuleClothing() {}
00067 };
00068 
00069 #if !defined(_USRDLL)
00070 
00074 void instantiateModuleClothing();
00075 #endif
00076 
00077 
00078 PX_POP_PACK
00079 
00080 }
00081 } // namespace nvidia
00082 
00083 #endif // MODULE_CLOTHING_H

Generated on Tue Aug 1 2017 22:43:52

Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.