nvidia::apex::ClothingAsset Member List
This is the complete list of members for nvidia::apex::ClothingAsset, including all inherited members.
getActor(uint32_t index)=0nvidia::apex::ClothingAsset [pure virtual]
getBiggestMaxDistance() const =0nvidia::apex::ClothingAsset [pure virtual]
getBoneBasePose(uint32_t internalIndex, PxMat44 &result) const =0nvidia::apex::ClothingAsset [pure virtual]
getBoneMapping(uint32_t *internal2externalMap) const =0nvidia::apex::ClothingAsset [pure virtual]
getBoneName(uint32_t internalIndex) const =0nvidia::apex::ClothingAsset [pure virtual]
getBoundingBox() const =0nvidia::apex::ClothingAsset [pure virtual]
getClothSolverMode() const =0nvidia::apex::ClothingAsset [pure virtual]
getGraphicalLodValue(uint32_t lodLevel) const =0nvidia::apex::ClothingAsset [pure virtual]
getMeshSkinningMap(uint32_t lod, ClothingMeshSkinningMap *map)=0nvidia::apex::ClothingAsset [pure virtual]
getMeshSkinningMapSize(uint32_t lod)=0nvidia::apex::ClothingAsset [pure virtual]
getNumActors() const =0nvidia::apex::ClothingAsset [pure virtual]
getNumBones() const =0nvidia::apex::ClothingAsset [pure virtual]
getNumGraphicalLodLevels() const =0nvidia::apex::ClothingAsset [pure virtual]
getNumUsedBones() const =0nvidia::apex::ClothingAsset [pure virtual]
getRenderMeshAsset(uint32_t lodLevel) const =0nvidia::apex::ClothingAsset [pure virtual]
prepareMorphTargetMapping(const PxVec3 *originalPositions, uint32_t numPositions, float epsilon)=0nvidia::apex::ClothingAsset [pure virtual]
releaseGraphicalData()=0nvidia::apex::ClothingAsset [pure virtual]
remapBoneIndex(const char *name, uint32_t newIndex)=0nvidia::apex::ClothingAsset [pure virtual]
~ClothingAsset() (defined in nvidia::apex::ClothingAsset)nvidia::apex::ClothingAsset [inline, protected, virtual]

Generated on Tue Aug 1 2017 22:43:52

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