nvidia::apex::ClothingTriangleMesh Member List
This is the complete list of members for nvidia::apex::ClothingTriangleMesh, including all inherited members.
addTriangle(uint32_t id, const PxVec3 &v0, const PxVec3 &v1, const PxVec3 &v2)=0nvidia::apex::ClothingTriangleMesh [pure virtual]
addTriangles(const uint32_t *ids, const PxVec3 *triangleVertices, uint32_t numTriangles)=0nvidia::apex::ClothingTriangleMesh [pure virtual]
clearTriangles()=0nvidia::apex::ClothingTriangleMesh [pure virtual]
getPose() const =0nvidia::apex::ClothingTriangleMesh [pure virtual]
getType() const =0nvidia::apex::ClothingCollision [pure virtual]
isCapsule()=0nvidia::apex::ClothingCollision [pure virtual]
isConvex()=0nvidia::apex::ClothingCollision [pure virtual]
isPlane()=0nvidia::apex::ClothingCollision [pure virtual]
isSphere()=0nvidia::apex::ClothingCollision [pure virtual]
isTriangleMesh()=0nvidia::apex::ClothingCollision [pure virtual]
lockTriangles(const uint32_t **ids, const PxVec3 **triangles)=0nvidia::apex::ClothingTriangleMesh [pure virtual]
lockTrianglesWrite(const uint32_t **ids, PxVec3 **triangles)=0nvidia::apex::ClothingTriangleMesh [pure virtual]
removeTriangle(uint32_t id)=0nvidia::apex::ClothingTriangleMesh [pure virtual]
removeTriangles(const uint32_t *ids, uint32_t numTriangles)=0nvidia::apex::ClothingTriangleMesh [pure virtual]
setPose(PxMat44 pose)=0nvidia::apex::ClothingTriangleMesh [pure virtual]
unlockTriangles()=0nvidia::apex::ClothingTriangleMesh [pure virtual]

Generated on Tue Aug 1 2017 22:43:53

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