Public Member Functions | Public Attributes
nvidia::apex::DestructibleGeometryDesc Class Reference

#include <DestructibleAsset.h>

List of all members.

Public Member Functions

PX_INLINE DestructibleGeometryDesc ()
 constructor sets to default.
PX_INLINE void setToDefault ()
 (re)sets the structure to the default.
PX_INLINE bool isValid () const

Public Attributes

const
nvidia::ExplicitHierarchicalMesh::ConvexHull ** 
convexHulls
uint32_t convexHullCount
const CollisionVolumeDesccollisionVolumeDesc

Detailed Description

Destructible authoring structure.

Descriptor to build one chunk in a fracture hierarchy.


Constructor & Destructor Documentation

PX_INLINE nvidia::apex::DestructibleGeometryDesc::DestructibleGeometryDesc ( )

constructor sets to default.


Member Function Documentation

PX_INLINE bool nvidia::apex::DestructibleGeometryDesc::isValid ( ) const

Returns true iff an object can be created using this descriptor.

PX_INLINE void nvidia::apex::DestructibleGeometryDesc::setToDefault ( )

(re)sets the structure to the default.


Member Data Documentation

If convexHullCount = 0, then collisionVolumeDesc must not be NULL. In this case convex hulls will automatically be created for this geometry. See CollisionVolumeDesc.

The length of the convexHulls array. If this is positive, then convexHulls must point to a valid array of this size. If this is zero, then collisionVolumeDesc must not be NULL, and convex hulls will be automatically created for this geometry using collisionVolumeDesc.

const nvidia::ExplicitHierarchicalMesh::ConvexHull** nvidia::apex::DestructibleGeometryDesc::convexHulls

The convex hulls associated with this chunk. These may be obtained from ExplicitHierarchicalMesh::convexHulls() if authoring using an ExplicitHierarchicalMesh. The length of the array is given by convexHullCount.


The documentation for this class was generated from the following file:

Generated on Tue Aug 1 2017 22:43:54

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