#include <ModuleDestructible.h>
Public Attributes | |
int32_t | chunkIndexInAsset |
Which chunk the damage is being applied to (non-range based damage) | |
PxVec3 | position |
The position, in world space, where the damage event is originating from. | |
float | damage |
The amount of damage. | |
float | radius |
The radius of the damage, if this is a range based damage event. |
The core data of Damage Event. It is used for sync damage coloring.
Which chunk the damage is being applied to (non-range based damage)
The amount of damage.
The position, in world space, where the damage event is originating from.
The radius of the damage, if this is a range based damage event.