Public Attributes
nvidia::apex::DestructibleChunkSyncState Struct Reference

#include <DestructibleActor.h>

List of all members.

Public Attributes

bool disableTransformBuffering
 a handy switch for controlling whether chunk transforms will be buffered this instance.
bool excludeSleepingChunks
 dictates whether chunks that are sleeping will be buffered.
uint32_t chunkTransformCopyDepth
 dictates the (inclusive) maximum depth at which chunk transforms will be buffered.

Detailed Description

Tweak-able parameters on source-side for controlling the chunk sync state. DestructibleActorSyncFlags::CopyChunkTransform must first be set.


Member Data Documentation

dictates the (inclusive) maximum depth at which chunk transforms will be buffered.

a handy switch for controlling whether chunk transforms will be buffered this instance.

dictates whether chunks that are sleeping will be buffered.


The documentation for this struct was generated from the following file:

Generated on Tue Aug 1 2017 22:43:54

Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.