ImpactEmitterActor.h
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00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef IMPACT_EMITTER_ACTOR_H
00013 #define IMPACT_EMITTER_ACTOR_H
00014 
00015 #include "Apex.h"
00016 
00017 namespace nvidia
00018 {
00019 namespace apex
00020 {
00021 
00022 
00023 PX_PUSH_PACK_DEFAULT
00024 
00025 class ImpactEmitterAsset;
00026 class RenderVolume;
00027 
00029 class ImpactEmitterActor : public Actor
00030 {
00031 protected:
00032     virtual ~ImpactEmitterActor() {}
00033 
00034 public:
00036     virtual ImpactEmitterAsset*     getEmitterAsset() const = 0;
00037 
00047     virtual void registerImpact(const PxVec3& hitPos, const PxVec3& hitDir, const PxVec3& surfNorm, uint32_t setID) = 0;
00048 
00051     virtual void setPreferredRenderVolume(RenderVolume* volume) = 0;
00052 };
00053 
00054 
00055 PX_POP_PACK
00056 
00057 }
00058 } // end namespace nvidia
00059 
00060 #endif // IMPACT_EMITTER_ACTOR_H

Generated on Tue Aug 1 2017 22:43:59

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