Public Member Functions | Protected Member Functions
nvidia::apex::ForceFieldActor Class Reference

ForceField Actor. More...

#include <ForceFieldActor.h>

List of all members.

Public Member Functions

virtual bool isEnable ()=0
virtual bool disable ()=0
virtual bool enable ()=0
virtual PxMat44 getPose () const =0
virtual void setPose (const PxMat44 &pose)=0
virtual PX_DEPRECATED float getScale () const =0
virtual PX_DEPRECATED void setScale (float scale)=0
virtual PX_DEPRECATED float getCurrentScale () const =0
virtual PX_DEPRECATED void setCurrentScale (float scale)=0
virtual const char * getName () const =0
virtual void setName (const char *name)=0
virtual void setStrength (const float strength)=0
virtual void setLifetime (const float lifetime)=0
virtual PX_DEPRECATED void setFalloffType (const char *type)=0
virtual PX_DEPRECATED void setFalloffMultiplier (const float multiplier)=0
virtual ForceFieldAssetgetForceFieldAsset () const =0

Protected Member Functions

virtual ~ForceFieldActor ()

Detailed Description

ForceField Actor.


Constructor & Destructor Documentation

virtual nvidia::apex::ForceFieldActor::~ForceFieldActor ( ) [inline, protected, virtual]

Member Function Documentation

virtual bool nvidia::apex::ForceFieldActor::disable ( ) [pure virtual]

Disable force field actor. Default status is enable. Can switch it freely. A disabled explosion actor still exists there, but has no effect to the scene.

virtual bool nvidia::apex::ForceFieldActor::enable ( ) [pure virtual]

Enable force field actor. Default status is enable. Can switch it freely. A disabled explosion actor still exists there, but has no effect to the scene.

virtual PX_DEPRECATED float nvidia::apex::ForceFieldActor::getCurrentScale ( ) const [pure virtual]

Gets the force field actor's scale.

virtual ForceFieldAsset* nvidia::apex::ForceFieldActor::getForceFieldAsset ( ) const [pure virtual]

Returns the asset the actor has been created from.

virtual const char* nvidia::apex::ForceFieldActor::getName ( ) const [pure virtual]

Retrieves the name string for the force field actor.

virtual PxMat44 nvidia::apex::ForceFieldActor::getPose ( ) const [pure virtual]

Gets location and orientation of the force field.

virtual PX_DEPRECATED float nvidia::apex::ForceFieldActor::getScale ( ) const [pure virtual]

Gets the force field actor's scale.

virtual bool nvidia::apex::ForceFieldActor::isEnable ( ) [pure virtual]

Return true if the force field actor is enabled.

virtual PX_DEPRECATED void nvidia::apex::ForceFieldActor::setCurrentScale ( float  scale) [pure virtual]

Sets the force field actor's scale. (0.0f, +inf)

virtual PX_DEPRECATED void nvidia::apex::ForceFieldActor::setFalloffMultiplier ( const float  multiplier) [pure virtual]

Set falloff multiplier for the force field actor. Only works for radial force field types.

virtual PX_DEPRECATED void nvidia::apex::ForceFieldActor::setFalloffType ( const char *  type) [pure virtual]

Set falloff type (linear, steep, scurve, custom, none) for the force field actor. Only works for radial force field types.

virtual void nvidia::apex::ForceFieldActor::setLifetime ( const float  lifetime) [pure virtual]

Set lifetime for the force field actor.

virtual void nvidia::apex::ForceFieldActor::setName ( const char *  name) [pure virtual]

Set a name string for the force field actor that can be retrieved with getName().

virtual void nvidia::apex::ForceFieldActor::setPose ( const PxMat44 &  pose) [pure virtual]

Sets location and orientation of the force field.

virtual PX_DEPRECATED void nvidia::apex::ForceFieldActor::setScale ( float  scale) [pure virtual]

Sets the force field actor's scale. (0.0f, +inf)

virtual void nvidia::apex::ForceFieldActor::setStrength ( const float  strength) [pure virtual]

Set strength for the force field actor.


The documentation for this class was generated from the following file:

Generated on Tue Aug 1 2017 22:44:02

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