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00011 #ifndef ATTRACTOR_FSPREVIEW_H
00012 #define ATTRACTOR_FSPREVIEW_H
00013
00014 #include "Apex.h"
00015 #include "AssetPreview.h"
00016
00017 namespace nvidia
00018 {
00019 namespace apex
00020 {
00021
00022 PX_PUSH_PACK_DEFAULT
00023
00024 class RenderDebugInterface;
00025
00034 namespace APEX_ATTRACT
00035 {
00040 static const uint32_t ATTRACT_DRAW_NOTHING = 0x00;
00045 static const uint32_t ATTRACT_DRAW_SHAPE = 0x01;
00052 static const uint32_t ATTRACT_DRAW_ASSET_INFO = 0x02;
00057 static const uint32_t ATTRACT_DRAW_FULL_DETAIL = (ATTRACT_DRAW_SHAPE + ATTRACT_DRAW_ASSET_INFO);
00058 }
00059
00064 class AttractorFSPreview : public AssetPreview
00065 {
00066 public:
00070 virtual void setRadius(float radius) = 0;
00071
00082 virtual void setDetailLevel(uint32_t detail) = 0;
00083 };
00084
00085
00086 PX_POP_PACK
00087
00088 }
00089 }
00090
00091 #endif // ATTRACTOR_FS_PREVIEW_H