Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
nvidia::apex::ActorBase class for APEX module objects
nvidia::apex::ActorSourceBase class for APEX classes that spawn PhysX SDK Actors
NvParameterized::Traits::AllocatorAdapter for allocator classes in PxAlloctor.h
nvidia::apex::ApexChunkFlag
nvidia::apex::ApexDescBase class for all APEX Descriptor classes
nvidia::apex::ApexInterfaceBase class for all interface classes implemented by APEX SDK
nvidia::apex::ApexMeshParticleRollTypeRoll type of a particle
nvidia::apex::ApexSDKThe ApexSDK abstraction. Manages scenes and modules
nvidia::apex::ApexSDKCachedDataA method for storing actor data in a scene
nvidia::apex::ApexSDKDescDescriptor class for ApexSDK
nvidia::apex::AssetBase class of all APEX assets
nvidia::apex::AssetAuthoringBase class of all APEX asset authoring classes
nvidia::apex::AssetPreviewBase class of all APEX asset previews
nvidia::apex::AssetPreviewSceneAn APEX class for
nvidia::apex::AttractorFSActorAttractorFS Actor class
nvidia::apex::AttractorFSPreviewThis class provides the asset preview for APEX AttractorFS Assets. The class provides multiple levels of prevew detail that can be selected individually
nvidia::apex::BasicFSAssetBasicFS Asset class
nvidia::apex::BasicFSAssetAuthoringBasicFS Asset Authoring class
nvidia::apex::BasicIosActorBasicIOS Actor. A simple actor that simulates a particle system
nvidia::apex::BasicIosAssetAPEX Particle System Asset
nvidia::apex::BasicIosAssetAuthoringAPEX Particle System Asset Authoring class
nvidia::apex::BoxShapeHelper Box shape
nvidia::apex::BSPOpenMode
nvidia::apex::CapsuleShapeHelper the capsule is oriented along the y axis by default and its total height is height+2*radius
nvidia::apex::ChunkData
nvidia::apex::ChunkParticleReportData
nvidia::apex::ChunkStateEventData
nvidia::apex::ChunkTransformHeader
nvidia::apex::ChunkTransformUnit
nvidia::apex::ClothingActorInstance of ClothingAsset. Can be positioned, animated, updated and rendered
nvidia::apex::ClothingAssetA clothing asset. It contains all the static and shared data for a given piece of clothing
nvidia::apex::ClothingAssetAuthoringThe clothing authoring asset. This is used to generate streams that can then be deserialized into a regular asset
nvidia::apex::ClothingCapsuleCapsule collision of a clothing actor
nvidia::apex::ClothingCollisionBase class of all clothing collision types
nvidia::apex::ClothingCollisionTypeType of the ClothingCollision
nvidia::apex::ClothingConstrainCoefficientsConstrain coefficients of the physical mesh vertices
nvidia::apex::ClothingConvexConvex collision of a clothing actor
nvidia::apex::ClothingMeshSkinningMapMaps from a triangle of the simulated mesh to a vertex of the rendered mesh. The barycentric coordinates describe the position of a point in space relative to a simulated triangle. The actual z-coordinate is computed by bary.z = 1 - bary.x - bary.y. The z part of the vector contains the height of the skinned vertex along the normal of the simulated triangle
nvidia::apex::ClothingPhysicalMeshHolder for a physical mesh, this can be generated through various ways (see single- and multi-layered clothing) or hand crafted
nvidia::apex::ClothingPhysicalMeshStatsContains the data for handing out statistics about a ClothingPhysicalMesh
nvidia::apex::ClothingPlanePlane collision of a clothing actor
nvidia::apex::ClothingPreviewA lightweight preview of a ClothingActor that will not perform any simulation
nvidia::apex::ClothingRenderProxyInstance of ClothingRenderProxy. This is the renderable of a clothing actor. The data in this object is consistent until it is returned to APEX with the release() call
nvidia::apex::ClothingSphereSphere collision of a clothing actor
nvidia::apex::ClothingTeleportModeSelects the mode the clothing actor will be in the simulation frame
nvidia::apex::ClothingTriangleMeshTriangle mesh collision of a clothing actor
nvidia::apex::ClothingVelocityCallbackContainer class for the velocity shader callback
nvidia::apex::ClothSolverModeDescribes the solver that is used to simulate the clothing actor
nvidia::apex::CollisionDesc
nvidia::apex::CollisionVolumeDesc
nvidia::apex::ColorRGBAColor stored in 32 bits
nvidia::apex::ColorVsDensityModifierColorVsDensityModifier modifies the color constants associated with a particle depending on the density of the particle
nvidia::apex::ColorVsLifeModifierColorVsLifeModifier modifies the color constants associated with a particle depending on the life remaining of the particle
nvidia::apex::ColorVsVelocityModifierColorVsVelocityModifier modifies the color constants associated with a particle depending on the velocity of the particle
nvidia::apex::ContextA container for Actors
NvParameterized::ConversionInterface class for legacy object conversions
nvidia::apex::ExplicitHierarchicalMesh::ConvexHull
nvidia::apex::ConvexHullMethodMethod by which chunk mesh collision hulls are generated
nvidia::apex::CudaTestManagerA class that set information on kernels should be tested and give directive for creation ApexCudaTestContext
nvidia::apex::Curve
nvidia::apex::CustomBufferIteratorThis class is used to access specific elements in an untyped chunk of memory
FractureTools::CutoutParameters
FractureTools::CutoutSet
nvidia::apex::DamageEventCoreData
nvidia::apex::DamageEventHeader
nvidia::apex::DamageEventReportData
nvidia::apex::DamageEventUnit
nvidia::apex::DamageSpreadFunction
NvParameterized::DefinitionProvides information about a parameter
NvParameterized::Serializer::DeserializedResults< T, bufSize >TODO
nvidia::apex::DestructibleActor
nvidia::apex::DestructibleActorChunkFlags
nvidia::apex::DestructibleActorJoint
nvidia::apex::DestructibleActorJointDesc
nvidia::apex::DestructibleActorMeshType
nvidia::apex::DestructibleActorRaycastFlags
nvidia::apex::DestructibleActorSyncFlags
nvidia::apex::DestructibleActorSyncState
nvidia::apex::DestructibleAsset
nvidia::apex::DestructibleAssetAuthoring
nvidia::apex::DestructibleAssetCookingDesc
nvidia::apex::DestructibleAssetStats
nvidia::apex::DestructibleBehaviorGroupDesc
nvidia::apex::DestructibleCallbackSchedule
nvidia::apex::DestructibleChunkDesc
nvidia::apex::DestructibleChunkEvent
nvidia::apex::DestructibleChunkSyncState
nvidia::apex::DestructibleDepthParameters
nvidia::apex::DestructibleDepthParametersFlagPX_PS4
nvidia::apex::DestructibleEmitterType
nvidia::apex::DestructibleGeometryDesc
nvidia::apex::DestructibleHitChunk
nvidia::apex::DestructibleInitParameters
nvidia::apex::DestructibleInitParametersFlag
nvidia::apex::DestructibleParameterizedType
nvidia::apex::DestructibleParameters
nvidia::apex::DestructibleParametersFlag
nvidia::apex::DestructiblePhysXActorQueryFlags
nvidia::apex::DestructiblePreviewDestructible module's derivation AssetPreview
nvidia::apex::DestructibleRenderable
nvidia::apex::DestructibleRTFractureParameters
nvidia::apex::DisplacementMapVolume
nvidia::apex::EffectPackageActorDefines the EffectPackageActor API which is instantiated from an EffectPackageAsset
nvidia::apex::EffectPackageAssetDescribes an EffectPackageAsset; a collection of particle related effects (emitters, field samplers, etc.)
nvidia::apex::EffectPackageAssetAuthoringDescribes an EffectPackageAssetAuthoring class; not currently used. The ParticleEffectTool is used to author EffectPackageAssets
nvidia::apex::EmitterGeomExplicit::EllipsoidParamsEllipsoid parameters
nvidia::apex::ExplicitHierarchicalMesh::Embedding
nvidia::apex::EmitterActorApex emitter actor class. Emits particles within a given shape
nvidia::apex::EmitterAssetAPEX Emitter asset. Emits particles within some shape
nvidia::apex::EmitterAssetAuthoringAPEX Emitter Asset Authoring. Used to create APEX Emitter assets
nvidia::apex::EmitterGeomBase class for all emitter shapes
nvidia::apex::EmitterGeomBoxBox shape for an emitter
nvidia::apex::EmitterGeomCylinderCylindrical shape for an emitter
nvidia::apex::EmitterGeomExplicitExplicit geometry. Coordinates of each particle are given explicitly
nvidia::apex::EmitterGeomSphereSpherical shape for an emitter
nvidia::apex::EmitterGeomSphereShellSphere shell shape for an emitter. It's a shape formed by the difference of two cocentered spheres
nvidia::apex::EmitterLodParamDescLOD parameters fro emitters
nvidia::apex::EmitterPreview
nvidia::apex::EmitterTypeEmitter type
nvidia::apex::EmitterActor::EmitterValidateCallback
nvidia::apex::ExplicitHierarchicalMesh
nvidia::apex::ExplicitRenderTriangleA less inefficient triangle description used for authoring
nvidia::apex::ExplicitSubmeshData
nvidia::apex::ExplicitVertexFormat
NvParameterized::FactoryInterface class for NvParameterized factories
nvidia::apex::FieldSamplerWeightedCollisionFilterCallbackThis is an optional callback interface for collision filtering between field samplers and other objects If this interface is not provided, then collision filtering happens normally through the default scene simulationfiltershader callback However, if this is provided, then the user can no only return true/false to indicate whether or not the two objects should interact but can also assign a weighted multiplier value to control how strongly the two objects should interact
nvidia::apex::FlameEmitterActorFlame Emitter Actor class
nvidia::apex::FlameEmitterAssetFlame Emitter Asset class
nvidia::apex::FlameEmitterAssetAuthoringFlame Emitter Asset Authoring class
nvidia::apex::FlameEmitterPreviewThis class provides the asset preview for APEX Flame Emitter Assets
nvidia::apex::ForceFieldActorForceField Actor
nvidia::apex::ForceFieldAssetForceField Asset
nvidia::apex::ForceFieldAssetAuthoringForceField Asset Authoring
nvidia::apex::ForceFieldPreviewAPEX asset preview force field asset
nvidia::apex::DestructibleRTFractureParameters::FractureAttachment
FractureTools::FractureCutoutDesc
nvidia::apex::FractureEventHeader
nvidia::apex::FractureEventUnit
nvidia::apex::DestructibleRTFractureParameters::FractureGlass
nvidia::apex::FractureMaterialDesc
nvidia::apex::FractureMethod
FractureTools::FractureSliceDesc
nvidia::apex::FractureToolsAPI
FractureTools::FractureVoronoiDesc
nvidia::apex::GroundEmitterActorGround Emitter actor. Uses raycasts against ground to spawn particles
nvidia::apex::GroundEmitterAssetGround emitter asset. Used to create Ground emitter actors with specific properties
nvidia::apex::GroundEmitterAssetAuthoringGround emitter authoring class. Used to create Ground emitter assets
nvidia::apex::GroundEmitterPreviewGround emitter preview class. Use for preview rendering
nvidia::apex::GroupsFilterOpCollision groups filtering operations
nvidia::apex::GroupsMask6464-bit mask used for collision filtering between IOSes and Field Samplers
nvidia::apex::HalfSpaceShapeHelper HalfSpace shape
NvParameterized::HandleProvides access to individual parameters within the NvParameterized object
nvidia::apex::HeatSourceActorTurbulence HeatSource Actor class
nvidia::apex::HeatSourceAssetTurbulence FieldSampler Asset class
nvidia::apex::HeatSourceAssetAuthoringTurbulence FieldSampler Asset Authoring class
nvidia::apex::HeatSourcePreviewThis class provides the asset preview for APEX HeatSource Assets
NvParameterized::HintProvides hints about the parameter definition
nvidia::apex::ImpactDamageEventData
nvidia::apex::ImpactEmitterActorImpact emitter actor. Emits particles at impact places
nvidia::apex::ImpactEmitterAssetImpact emitter asset class
nvidia::apex::ImpactEmitterAssetAuthoringImpact emitter asset authoring. Used to create Impact Emitter assets
nvidia::apex::ImpactEmitterPreviewImpact emitter preview. Used for preview rendering of the emitter actors
nvidia::apex::RenderMeshAssetAuthoring::IndexType
NvParameterized::InterfaceRepresents the interface to the NvParameterized object
nvidia::apex::IofxActorIOFX actor public interface
nvidia::apex::IofxAssetIOFX Asset public interface. Used to define the way the visual parameters are created from physical parameters of a particle
nvidia::apex::IofxAssetAuthoringIOFX Asset Authoring public interface
nvidia::apex::IofxCommonRenderDataIofxCommonRenderData stores common render data for one IOFX Renderable
nvidia::apex::IofxMeshRenderDataIofxMeshRenderData stores mesh render data for one IOFX Renderable
nvidia::apex::IofxMeshRenderLayoutDescribes the layout for mesh rendering
nvidia::apex::IofxMeshRenderLayoutElementEnumerates the potential IOFX mesh render layout elements
nvidia::apex::IofxMeshSharedRenderDataIofxMeshSharedRenderData stores mesh render data shared by several IOFX Renderables
nvidia::apex::IofxRenderableThe IOFX renderable represents a unit of rendering. It contains complete information to render a batch of particles with the same material/mesh in the same render volume
nvidia::apex::IofxRenderableIteratorIterate over all renderables in IOFX module. IMPORTANT: release() should be called for each returned not-NULL renderable!
nvidia::apex::IofxRenderCallbackUser defined callback for IOFX rendering
nvidia::apex::IofxRenderSemanticEnumerates the potential IOFX render semantics
nvidia::apex::IofxSharedRenderDataIofxSharedRenderData stores common render data shared by several IOFX Renderables
nvidia::apex::IofxSpriteRenderDataIofxSpriteRenderData stores sprite render data for one IOFX Renderable
nvidia::apex::IofxSpriteRenderLayoutDescribes the layout for sprite rendering
nvidia::apex::IofxSpriteRenderLayoutElementEnumerates the potential IOFX mesh render layout elements
nvidia::apex::IofxSpriteRenderLayoutSurfaceElementEnumerates the potential IOFX sprite render layout surface elements
nvidia::apex::IofxSpriteSharedRenderDataIofxSpriteSharedRenderData stores sprite render data shared by several IOFX Renderables
nvidia::apex::IosAssetThe base class of all Instanced Object Simulation classes
nvidia::apex::IProgressListenerUser-provided class for following the progress of a task
nvidia::apex::JetFSActorJetFS Actor class
nvidia::apex::JetFSPreviewThis class provides the asset preview for APEX TurbulenceFS Assets. The class provides multiple levels of prevew detail that can be selected individually
nvidia::apex::UserRenderSurface::MappedInfoMapped information
nvidia::apex::MaterialFrame
nvidia::apex::MaterialLookupCallbackUser calback interface used to map raycast hitpoints to material ID If an instance of this class is registered with a ground emitter actor, the actor will call requestMaterialLookups() in lieu of doing raycasts. The call will occur from within the scope of the ApexScene thread, so the callback must be thread safe
nvidia::apex::MaterialLookupCallback::MaterialRequestMaterial request structure
nvidia::apex::RenderMeshAssetAuthoring::MeshDesc
FractureTools::MeshProcessingParameters
NvParameterized::Serializer::MetadataEntryThis class keeps metadata of a single NvParameterized class
nvidia::apex::MirrorScene::MirrorFilterMirrorFilter is a callback interface implemented by the application to confirm which actors and shapes are, or are not, replicated into the mirrored scene
nvidia::apex::MirrorSceneMirrorScene is used to create a selected mirrored copy of a primary scene. Works only with PhysX 3.x
nvidia::apex::ModifierModifier contains all of the data necessary to apply a single modifier type to a particle system
nvidia::apex::ModifierT< T >ModifierT is a helper class to handle the mapping of Type->Enum and Enum->Type
nvidia::apex::ModuleBase class of all APEX modules
nvidia::apex::ModuleBasicFSBasicFS module class
nvidia::apex::ModuleBasicIosBasicIOS Module
nvidia::apex::ModuleCachedDataCached data is stored per-module
nvidia::apex::ModuleClothingAPEX Clothing Module
nvidia::apex::ModuleDestructible
nvidia::apex::ModuleDestructibleConst
nvidia::apex::ModuleEmitterAn APEX Module that provides generic Emitter classes
nvidia::apex::ModuleFieldSamplerFieldSampler module class
nvidia::apex::ModuleForceFieldForceField Module
nvidia::apex::ModuleIofxIOFX Module
nvidia::apex::ModuleIofxLegacyModuleIofx interface used in APEXSDK before v. 1.4
nvidia::apex::ModuleLoaderThe ModuleLoader is a utility class for loading APEX modules
nvidia::apex::ModuleParticleIosParticleIOS Module - Manages PhysX 3.0 PxParticleSystem and PxParticleFluid simulations
nvidia::apex::ModuleParticlesDefines the API for the Particles Module
nvidia::apex::ModuleSpecificRenderBufferDataDescribes data semantics provided by a particular module
nvidia::apex::ModuleTurbulenceFSClass for TurbulenceFS module
NvParameterized::NamedReferenceInterfaceCallback container for getNamedReferences
nvidia::apex::NoiseFSActorJetFS Actor class
nvidia::apex::NoiseFSPreviewThis class provides the asset preview for APEX NoiseFS Assets. The class provides multiple levels of prevew detail that can be selected individually
FractureTools::NoiseParameters
nvidia::apex::oaValueStructData value definitions for stats (derived from openautomate)
nvidia::apex::OrientAlongVelocityModifierOrientAlongVelocity is a modifier to orient a mesh so that a particular axis coincides with the velocity vector
nvidia::apex::OrientScaleAlongScreenVelocityModifierOrientScaleAlongScreenVelocityModifier is a modifier to orient & scale sprites along the current screen velocity vector
NvParameterized::ParameterFindFinds parameter in NvParameterized
NvParameterized::ParameterListParameter list
NvParameterized::ParamResultContainer for results of getParamList
nvidia::apex::ParticleIosActorParticleIOS Actor. A simple actor that simulates a particle system
nvidia::apex::ParticleIosAssetAPEX Particle System Asset
nvidia::apex::ParticleIosAssetAuthoringAPEX Particle System Asset Authoring class
nvidia::apex::ParticlesPreviewAPEX asset preview wind asset
nvidia::apex::PhysX3DescTemplate
nvidia::apex::PhysX3InterfaceInterface used to call setter function for PhysX 3.0
nvidia::apex::PhysXObjectDescPhysX object descriptor
nvidia::apex::PhysXRenderBufferThis is a helper class implementation of PxRenderBuffer that holds the counts and pointers for renderable data. Does not own the memory, simply used to transfer the state. The append method is not supported
nvidia::apex::EmitterGeomExplicit::PointListDataStructure contains positions, velocities and user data for particles
nvidia::apex::EmitterGeomExplicit::PointParamsPoint parameters
nvidia::apex::RenderMeshAssetAuthoring::PrimitiveHow the geometry is stored. Currently only supporting triangles
nvidia::apex::ProjMatrixTypeTypes of projection matrices handled by APEX
nvidia::apex::PxStreamFromFileBufA wrapper class that provides an NvStream API for a PxFileBuf
nvidia::apex::RandomRotationModifierRandomRotationModifier will choose a random orientation for a sprite particle within the range as specified below
nvidia::apex::RandomScaleModifierRandomScaleModifier applies a random scale uniformly to all three dimensions. Currently, the scale is a uniform in the range specified
nvidia::apex::RandomSubtextureModifierRandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field
nvidia::apex::Range< T >A structure that holds two templated values, a min and a max
nvidia::apex::ReadLockRAII wrapper for the Scene read lock
NvParameterized::ReferenceInterfaceCallback container for getReferences
nvidia::apex::RenderableBase class of any actor that can be rendered
nvidia::apex::RenderableIteratorIterate over all renderable Actors in an Context
nvidia::apex::RenderBoneBufferDataType of the bone buffer data
nvidia::apex::RenderBoneSemanticThe semantics available for bone buffers
nvidia::apex::RenderBufferData< SemanticClass, SemanticEnum >Describes all of the semantics of a render buffer
nvidia::apex::RenderBufferHintHint of the buffer data lifespan
nvidia::apex::RenderContextDescribes the context of a renderable object
nvidia::apex::RenderCullModePossible triangle culling modes
nvidia::apex::RenderDataAccessType of render data
nvidia::apex::RenderDataFormatEnumeration of possible formats of various buffer semantics
nvidia::apex::RenderDataProviderAn actor instance that provides renderable data
nvidia::apex::RenderDebugInterfaceWrapper for DebugRenderable
nvidia::apex::RenderInstanceBufferDataThe instance buffer type (deprecated)
nvidia::apex::RenderInstanceLayoutElementPotential semantics of a sprite buffer
nvidia::apex::RenderInstanceSemanticPX_PS4
nvidia::apex::RenderInteropFlagsRender interop flags
nvidia::apex::RenderLockModeRender lock modes. These are used per-module to determine how render locking is done
nvidia::apex::RenderMapTypeRender map type
nvidia::apex::RenderMeshActorRenderable mesh (dynamic data associated with RenderMeshAsset)
nvidia::apex::RenderMeshActorDescDescriptor for creating a rendering mesh (collection of parts and submesh extra data)
nvidia::apex::RenderMeshActorRaycastFlagsFlags used for raycasting an RenderMeshActor
nvidia::apex::RenderMeshActorRaycastHitDataReturn data from raycasting an RenderMeshActor
nvidia::apex::RenderMeshAssetRendering mesh (data) class
nvidia::apex::RenderMeshAssetAuthoringAuthoring interface for an RenderMeshAsset
nvidia::apex::RenderMeshAssetInstanceModeInstance buffer data mode. DEPRECATED, to be removed by APEX 1.0
nvidia::apex::RenderMeshAssetStatsStats for an RenderMeshAsset: memory usage, counts, etc
nvidia::apex::RenderMeshPartDataDescriptor for creating a rendering mesh part
nvidia::apex::RenderPrimitiveTypeDescribe the implied vertex ordering
nvidia::apex::RenderSemanticDataDescribes the data location and layout of a single semantic
nvidia::apex::RenderSpriteBufferDataSprite buffer data (deprecated)
nvidia::apex::RenderSpriteLayoutElementPotential semantics of a sprite buffer
nvidia::apex::RenderSpriteSemanticPX_PS4
nvidia::apex::RenderSpriteTextureLayoutStruct for sprite texture layout info
nvidia::apex::RenderSubmeshMesh that has only one material (or render state, in general)
nvidia::apex::RenderSurfaceBufferDataSurface buffer data
nvidia::apex::RenderVertexBufferDataVertex buffer data
nvidia::apex::RenderVertexSemanticPotential semantics of a vertex buffer
nvidia::apex::RenderVolumeAn object which "owns" a volume of world space
nvidia::apex::ResourceCallbackUser defined callback for resource management
nvidia::apex::ResourceProviderA user provided class for mapping names to pointers or integers
nvidia::apex::RotationModifierRotationModifier applies rotation to the particles using one of several rotation models
nvidia::apex::RotationRateModifierRotationRateModifier is a modifier to apply a continuous rotation for sprites
nvidia::apex::RotationRateVsLifeModifierRotationRateVsLifeModifier is a modifier to adjust the rotation rate versus the life remaining of a particular particle
nvidia::apex::RWLockableBase class for any rw-lockable object implemented by APEX SDK
nvidia::apex::ScaleAlongVelocityModifierScaleAlongVelocityModifier is a modifier to apply a scale factor along the current velocity vector
nvidia::apex::ScaleByMassModifierScaleByMassModifier scales by mass of the particle
nvidia::apex::ScaleVsCameraDistanceModifierScaleVsCameraDistance applies a scale factor against a specific axis based on distance from the camera to the particle
nvidia::apex::ScaleVsDensityModifierScaleVsDensityModifier applies a scale factor function against a single axis versus the density of the particle
nvidia::apex::ScaleVsLifeModifierScaleVsLifeModifier applies a scale factor function against a single axis versus the life remaining
nvidia::apex::SceneAn APEX wrapper for an PxScene
nvidia::apex::SceneDescData used to initialize a new Scene
nvidia::apex::SceneStatsPer scene statistics
nvidia::apex::ScopedPhysXLockReadThis helper class creates a scoped read access to the PhysX SDK API
nvidia::apex::ScopedPhysXLockWriteThis helper class creates a scoped write access to the PhysX SDK API
NvParameterized::SerializationCallbackA callback class for notification just prior to serialization
NvParameterized::SerializePlatformPlatform descriptor
NvParameterized::SerializerInterface class for serializer-deserializer of NvParameterized objects
nvidia::apex::ShapeDescribes the format of an Shape
nvidia::apex::SimpleScaleModifierSimpleScaleModifier just applies a simple scale factor to each of the X, Y and Z aspects of the model. Each scalefactor can be applied independently
FractureTools::SliceParameters
nvidia::apex::EmitterGeomExplicit::SphereParamsSphere prameters
nvidia::apex::SphereShapeHelper Sphere shape
nvidia::apex::StatDataTypeAPEX stat struct that contains the type enums
nvidia::apex::StatsInfoData value definitions for stats
nvidia::apex::RenderMeshAssetAuthoring::SubmeshDesc
nvidia::apex::SubstanceSourceActorTurbulence ScalarSource Actor class
nvidia::apex::SubstanceSourceAssetTurbulence FieldSampler Asset class
nvidia::apex::SubstanceSourceAssetAuthoringTurbulence FieldSampler Asset Authoring class
nvidia::apex::SubtextureVsLifeModifierSubtextureVsLifeModifier is a modifier to adjust the subtexture id versus the life remaining of a particular particle
nvidia::apex::TestBase
nvidia::apex::TestFunctionInterface
nvidia::apex::TextureUVOriginTexture UV direction convention
NvParameterized::TraitsInterface class for user traits
nvidia::apex::TurbulenceDensityFormatDensity format for Turbulence rendering
nvidia::apex::TurbulenceFieldTypeRender surface field type
nvidia::apex::TurbulenceFlameFormatFlame format for Turbulence rendering
nvidia::apex::TurbulenceFSActorTurbulence FieldSampler Actor class
nvidia::apex::TurbulenceFSAssetTurbulence FieldSampler Asset class
nvidia::apex::TurbulenceFSAssetAuthoringTurbulence FieldSampler Asset Authoring class
nvidia::apex::TurbulenceFSPreviewThis class provides the asset preview for APEX TurbulenceFS Assets. The class provides multiple levels of prevew detail that can be selected individually
nvidia::apex::TurbulenceRenderableThe Turbulence renderable represents a unit of rendering
nvidia::apex::TurbulenceRenderCallbackUser defined callback for Turbulence rendering
nvidia::apex::TurbulenceRenderDataTurbulenceRenderData stores render data for one Turbulence Renderable
nvidia::apex::TurbulenceRenderLayoutRender layout for Turbulence rendering
nvidia::apex::TurbulenceVelocityFormatVelocity format for Turbulence rendering
nvidia::apex::UserBoundingBoxFlagsEnum of the bounding box types
nvidia::apex::UserChunkParticleReport
nvidia::apex::UserChunkReport
nvidia::apex::UserDestructiblePhysXActorReport
nvidia::apex::UserDestructibleSyncHandler< DestructibleSyncHeader >
nvidia::apex::UserImpactDamageReport
nvidia::apex::UserOpaqueMeshAn abstract interface to an opaque mesh
nvidia::apex::UserOpaqueMeshDescOpaque mesh description
nvidia::apex::UserRenderBoneBufferUsed for storing skeletal bone information used during skinning
nvidia::apex::UserRenderBoneBufferDescDescriptor to generate a bone buffer
nvidia::apex::UserRenderBufferUser render buffer
nvidia::apex::UserRenderBufferDescUser render buffer desc
nvidia::apex::UserRenderCallbackUser render callback
nvidia::apex::UserRenderDataUser render data
nvidia::apex::UserRenderDataHolderUser render data holder
nvidia::apex::UserRendererUser provided renderer interface
nvidia::apex::UserRenderIndexBufferUsed for storing index data for rendering
nvidia::apex::UserRenderIndexBufferDescPX_PS4
nvidia::apex::UserRenderInstanceBufferUsed for storing per-instance data for rendering
nvidia::apex::UserRenderInstanceBufferDescDescribes the data and layout of an instance buffer
nvidia::apex::UserRenderResourceAn abstract interface to a renderable resource
nvidia::apex::UserRenderResourceDescDescribes all the data that makes up a renderable resource
nvidia::apex::UserRenderResourceManagerUser defined renderable resource manager
nvidia::apex::UserRenderSpriteBufferUsed for storing per-sprite instance data for rendering
nvidia::apex::UserRenderSpriteBufferDescDescribes the semantics and layout of a sprite buffer
nvidia::apex::UserRenderSpriteTextureDescClass for storing sprite texture render data
nvidia::apex::UserRenderStorageUser render storage
nvidia::apex::UserRenderSurfaceUser render surface
nvidia::apex::UserRenderSurfaceBufferUsed for storing per-vertex data for rendering
nvidia::apex::UserRenderSurfaceBufferDescDescribes the semantics and layout of a Surface buffer
nvidia::apex::UserRenderSurfaceDescUser render surface desc
nvidia::apex::UserRenderVertexBufferUsed for storing per-vertex data for rendering
nvidia::apex::UserRenderVertexBufferDescDescribes the semantics and layout of a vertex buffer
nvidia::apex::Vec2T< T >A trivial templatized math vector type for pairs
nvidia::apex::VelocitySourceActorTurbulence VelocitySource Actor class
nvidia::apex::VelocitySourceAssetTurbulence FieldSampler Asset class
nvidia::apex::VelocitySourceAssetAuthoringTurbulence FieldSampler Asset Authoring class
nvidia::apex::VelocitySourcePreviewThis class provides the asset preview for APEX VelocitySource Assets
nvidia::apex::VertexAn inefficient vertex description used for authoring
nvidia::apex::VertexBufferVertex buffer that supports multiple formats
nvidia::apex::RenderMeshAssetAuthoring::VertexBufferVertex buffer class used for mesh creation
nvidia::apex::VertexColorThe full RGBA color of a vertex
nvidia::apex::VertexFormatDescribes the format of an VertexBuffer
nvidia::apex::VertexUVSimple u, v coordinate struct
nvidia::apex::ViewDirectionSortingModifierViewDirectionSortingModifier sorts sprite particles along view direction back to front
nvidia::apex::ViewMatrixTypeTypes of view matrices handled by APEX
nvidia::apex::VortexFSActorVortexFS Actor class
nvidia::apex::VortexFSPreviewThis class provides the asset preview for APEX VortexFS Assets. The class provides multiple levels of prevew detail that can be selected individually
nvidia::apex::WindFSActorWindFS Actor class
nvidia::apex::WindFSPreviewThis class provides the asset preview for APEX WindFS Assets. The class provides multiple levels of prevew detail that can be selected individually
NvParameterized::WrappedNamedReferenceWrappedNamedReference
nvidia::apex::WriteLockRAII wrapper for the Scene write lock

Generated on Tue Aug 1 2017 22:44:05

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