APEX Particle System Asset Authoring class. More...
#include <ParticleIosAsset.h>
Inheritance diagram for nvidia::apex::ParticleIosAssetAuthoring:Public Member Functions | |
| virtual void | setParticleRadius (float)=0 |
| Set the radius of a particle. | |
| virtual void | setMaxInjectedParticleCount (float count)=0 |
| Set the maximum number of particles that are allowed to be newly created on each frame. | |
| virtual void | setMaxParticleCount (uint32_t count)=0 |
| Set the maximum number of particles that this IOS can simulate. | |
| virtual void | setParticleMass (float)=0 |
| Set the mass of a particle. | |
| virtual void | setCollisionGroupName (const char *collisionGroupName)=0 |
| Set the (NRP) name for the collision group. | |
| virtual void | setCollisionGroupMaskName (const char *collisionGroupMaskName)=0 |
| Set the (NRP) name for the collision group mask. | |
APEX Particle System Asset Authoring class.