Density format for Turbulence rendering. More...
#include <TurbulenceRenderCallback.h>
Public Types | |
| enum | Enum { DEFAULT = 0, UBYTE1 = RenderDataFormat::UBYTE1, HALF1 = RenderDataFormat::HALF1, FLOAT1 = RenderDataFormat::FLOAT1 } |
| Enum of density format for Turbulence rendering. | |
Density format for Turbulence rendering.