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00011 #ifndef BASIC_FSASSET_H
00012 #define BASIC_FSASSET_H
00013
00014 #include "Apex.h"
00015
00016 namespace nvidia
00017 {
00018 namespace apex
00019 {
00020
00021 PX_PUSH_PACK_DEFAULT
00022
00023 #define JET_FS_AUTHORING_TYPE_NAME "JetFSAsset"
00024 #define ATTRACTOR_FS_AUTHORING_TYPE_NAME "AttractorFSAsset"
00025 #define VORTEX_FS_AUTHORING_TYPE_NAME "VortexFSAsset"
00026 #define NOISE_FS_AUTHORING_TYPE_NAME "NoiseFSAsset"
00027 #define WIND_FS_AUTHORING_TYPE_NAME "WindFSAsset"
00028
00032 class BasicFSAsset : public Asset
00033 {
00034 protected:
00035 virtual ~BasicFSAsset() {}
00036
00037 public:
00038 };
00039
00043 class BasicFSAssetAuthoring : public AssetAuthoring
00044 {
00045 protected:
00046 virtual ~BasicFSAssetAuthoring() {}
00047
00048 public:
00049 };
00050
00051
00052 PX_POP_PACK
00053
00054 }
00055 }
00056
00057 #endif // BASIC_FSASSET_H