Plane representation used for cloth-convex collision. More...
#include <PxClothCollisionData.h>

Public Member Functions | |
| PxClothCollisionPlane () | |
| Default constructor, performs no initialization. More... | |
| PxClothCollisionPlane (const PxVec3 &normal_, PxReal distance_) | |
Public Attributes | |
| PxVec3 | normal |
| The normal to the plane. More... | |
| PxReal | distance |
| The distance to the origin (in the normal direction) More... | |
Plane representation used for cloth-convex collision.
Cloth can collide with convexes. Each convex is represented by a mask of the planes that make up the convex.
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inline |
Default constructor, performs no initialization.
| PxReal PxClothCollisionPlane::distance |
The distance to the origin (in the normal direction)
| PxVec3 PxClothCollisionPlane::normal |
The normal to the plane.