Sphere representation used for cloth-sphere and cloth-capsule collision. More...
#include <PxClothCollisionData.h>

Public Member Functions | |
| PxClothCollisionSphere () | |
| Default constructor, performs no initialization. More... | |
| PxClothCollisionSphere (const PxVec3 &p, PxReal r) | |
Public Attributes | |
| PxVec3 | pos |
| position of the sphere More... | |
| PxReal | radius |
| radius of the sphere. More... | |
Sphere representation used for cloth-sphere and cloth-capsule collision.
Cloth can collide with spheres and capsules. Each capsule is represented by a pair of spheres with possibly different radii.
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inline |
Default constructor, performs no initialization.
| PxVec3 PxClothCollisionSphere::pos |
position of the sphere
| PxReal PxClothCollisionSphere::radius |
radius of the sphere.