Triangle representation used for cloth-mesh collision. More...
#include <PxClothCollisionData.h>

Public Member Functions | |
| PxClothCollisionTriangle () | |
| Default constructor, performs no initialization. More... | |
| PxClothCollisionTriangle (const PxVec3 &v0, const PxVec3 &v1, const PxVec3 &v2) | |
Public Attributes | |
| PxVec3 | vertex0 |
| PxVec3 | vertex1 |
| PxVec3 | vertex2 |
Triangle representation used for cloth-mesh collision.
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inline |
Default constructor, performs no initialization.
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inline |
| PxVec3 PxClothCollisionTriangle::vertex0 |
| PxVec3 PxClothCollisionTriangle::vertex1 |
| PxVec3 PxClothCollisionTriangle::vertex2 |