Describes a hit between a CCT and a shape. Passed to onShapeHit() More...
#include <PxController.h>


Public Attributes | |
| PxShape * | shape |
| Touched shape. More... | |
| PxRigidActor * | actor |
| Touched actor. More... | |
| PxU32 | triangleIndex |
| touched triangle index (only for meshes/heightfields) More... | |
Public Attributes inherited from PxControllerHit | |
| PxController * | controller |
| Current controller. More... | |
| PxExtendedVec3 | worldPos |
| Contact position in world space. More... | |
| PxVec3 | worldNormal |
| Contact normal in world space. More... | |
| PxVec3 | dir |
| Motion direction. More... | |
| PxF32 | length |
| Motion length. More... | |
Describes a hit between a CCT and a shape. Passed to onShapeHit()
| PxRigidActor* PxControllerShapeHit::actor |
Touched actor.
| PxShape* PxControllerShapeHit::shape |
Touched shape.
| PxU32 PxControllerShapeHit::triangleIndex |
touched triangle index (only for meshes/heightfields)