Describes a controller's internal state. More...
#include <PxController.h>

Public Attributes | |
| PxVec3 | deltaXP |
| delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. More... | |
| PxShape * | touchedShape |
| Shape on which the CCT is standing. More... | |
| PxRigidActor * | touchedActor |
| Actor owning 'touchedShape'. More... | |
| ObstacleHandle | touchedObstacleHandle |
| PxU32 | collisionFlags |
| Last known collision flags (PxControllerCollisionFlag) More... | |
| bool | standOnAnotherCCT |
| Are we standing on another CCT? More... | |
| bool | standOnObstacle |
| Are we standing on a user-defined obstacle? More... | |
| bool | isMovingUp |
| is CCT moving up or not? (i.e. explicit jumping) More... | |
Describes a controller's internal state.
| PxU32 PxControllerState::collisionFlags |
Last known collision flags (PxControllerCollisionFlag)
| PxVec3 PxControllerState::deltaXP |
delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.
| bool PxControllerState::isMovingUp |
is CCT moving up or not? (i.e. explicit jumping)
| bool PxControllerState::standOnAnotherCCT |
Are we standing on another CCT?
| bool PxControllerState::standOnObstacle |
Are we standing on a user-defined obstacle?
| PxRigidActor* PxControllerState::touchedActor |
Actor owning 'touchedShape'.
| ObstacleHandle PxControllerState::touchedObstacleHandle |
| PxShape* PxControllerState::touchedShape |
Shape on which the CCT is standing.