Used to store a single triangle and colour for debug rendering. More...
#include <PxRenderBuffer.h>

Public Member Functions | |
| PxDebugTriangle (const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2, const PxU32 &c) | |
Public Attributes | |
| PxVec3 | pos0 |
| PxU32 | color0 |
| PxVec3 | pos1 |
| PxU32 | color1 |
| PxVec3 | pos2 |
| PxU32 | color2 |
Used to store a single triangle and colour for debug rendering.
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inline |
| PxU32 PxDebugTriangle::color0 |
| PxU32 PxDebugTriangle::color1 |
| PxU32 PxDebugTriangle::color2 |
| PxVec3 PxDebugTriangle::pos0 |
| PxVec3 PxDebugTriangle::pos1 |
| PxVec3 PxDebugTriangle::pos2 |