single hit cache for scene queries. More...
#include <PxScene.h>

Public Member Functions | |
| PX_INLINE | PxQueryCache () |
| constructor sets to default More... | |
| PX_INLINE | PxQueryCache (PxShape *s, PxU32 findex) |
| constructor to set properties More... | |
Public Attributes | |
| PxShape * | shape |
| Shape to test for intersection first. More... | |
| PxRigidActor * | actor |
| Actor to which the shape belongs. More... | |
| PxU32 | faceIndex |
| Triangle index to test first - NOT CURRENTLY SUPPORTED. More... | |
single hit cache for scene queries.
If a cache object is supplied to a scene query, the cached actor/shape pair is checked for intersection first.
The faceIndex field is an additional hint for a mesh or height field which is not currently used.
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inline |
constructor sets to default
constructor to set properties
| PxRigidActor* PxQueryCache::actor |
Actor to which the shape belongs.
| PxU32 PxQueryCache::faceIndex |
Triangle index to test first - NOT CURRENTLY SUPPORTED.
| PxShape* PxQueryCache::shape |
Shape to test for intersection first.