#include "PxPhysXConfig.h"#include "foundation/PxVec3.h"


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Classes | |
| struct | PxClothCollisionSphere |
| Sphere representation used for cloth-sphere and cloth-capsule collision. More... | |
| struct | PxClothCollisionPlane |
| Plane representation used for cloth-convex collision. More... | |
| struct | PxClothCollisionTriangle |
| Triangle representation used for cloth-mesh collision. More... | |