PxClothCollisionData.h

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00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA
00032 #define PX_PHYSICS_NX_CLOTH_COLLISION_DATA
00033 
00037 #include "PxPhysXConfig.h"
00038 #include "foundation/PxVec3.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00050 struct PxClothCollisionSphere
00051 {
00052     PxVec3 pos;    
00053     PxReal radius; 
00054 
00058     PxClothCollisionSphere() {}
00059     PxClothCollisionSphere(const PxVec3& p, PxReal r)
00060         : pos(p), radius(r) {}
00061 };
00062 
00068 struct PxClothCollisionPlane
00069 {
00070     PxVec3 normal;   
00071     PxReal distance; 
00072 
00076     PxClothCollisionPlane() {}
00077     PxClothCollisionPlane(const PxVec3& normal_, PxReal distance_)
00078         : normal(normal_), distance(distance_) {}
00079 };
00080 
00084 struct PxClothCollisionTriangle
00085 {
00086     PxVec3 vertex0;
00087     PxVec3 vertex1;
00088     PxVec3 vertex2;
00089 
00093     PxClothCollisionTriangle() {}
00094     PxClothCollisionTriangle(
00095         const PxVec3& v0, 
00096         const PxVec3& v1,
00097         const PxVec3& v2) :
00098         vertex0(v0),
00099         vertex1(v1),
00100         vertex2(v2) {}
00101 };
00102 
00103 
00104 #if !PX_DOXYGEN
00105 } // namespace physx
00106 #endif
00107 
00109 #endif


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