00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_PX_COLLECTION 00032 #define PX_PHYSICS_PX_COLLECTION 00033 00034 #include "PxSerialFramework.h" 00035 00040 #if !PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00045 class PxBase; 00046 00105 class PxCollection 00106 { 00107 public: 00108 00122 virtual void add(PxBase& object, PxSerialObjectId id = PX_SERIAL_OBJECT_ID_INVALID) = 0; 00123 00131 virtual void remove(PxBase& object) = 0; 00132 00139 virtual bool contains(PxBase& object) const = 0; 00140 00151 virtual void addId(PxBase& object, PxSerialObjectId id) = 0; 00152 00160 virtual void removeId(PxSerialObjectId id) = 0; 00161 00170 virtual void add(PxCollection& collection) = 0; 00171 00180 virtual void remove(PxCollection& collection) = 0; 00181 00187 virtual PxU32 getNbObjects() const = 0; 00188 00195 virtual PxBase& getObject(PxU32 index) const = 0; 00196 00205 virtual PxU32 getObjects(PxBase** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0; 00206 00215 virtual PxBase* find(PxSerialObjectId id) const = 0; 00216 00222 virtual PxU32 getNbIds() const = 0; 00223 00232 virtual PxU32 getIds(PxSerialObjectId* userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0; 00233 00242 virtual PxSerialObjectId getId(const PxBase& object) const = 0; 00243 00253 virtual void release() = 0; 00254 00255 protected: 00256 PxCollection() {} 00257 virtual ~PxCollection() {} 00258 }; 00259 00260 #if !PX_DOXYGEN 00261 } // namespace physx 00262 #endif 00263 00275 PX_PHYSX_COMMON_API physx::PxCollection* PX_CALL_CONV PxCreateCollection(); 00276 00277 00279 #endif