00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_COMMON_NX 00032 #define PX_PHYSICS_COMMON_NX 00033 00037 #include "foundation/Px.h" 00038 00039 00040 // define API function declaration (public API only needed because of extensions) 00041 #if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB 00042 #define PX_PHYSX_CORE_API 00043 #else 00044 #if PX_WINDOWS 00045 #if defined PX_PHYSX_CORE_EXPORTS 00046 #define PX_PHYSX_CORE_API __declspec(dllexport) 00047 #else 00048 #define PX_PHYSX_CORE_API __declspec(dllimport) 00049 #endif 00050 #elif PX_UNIX_FAMILY 00051 #define PX_PHYSX_CORE_API PX_UNIX_EXPORT 00052 #else 00053 #define PX_PHYSX_CORE_API 00054 #endif 00055 #endif 00056 00057 #if PX_WINDOWS && !defined(__CUDACC__) 00058 #if defined PX_PHYSX_COMMON_EXPORTS 00059 #define PX_PHYSX_COMMON_API __declspec(dllexport) 00060 #else 00061 #define PX_PHYSX_COMMON_API __declspec(dllimport) 00062 #endif 00063 #elif PX_UNIX_FAMILY 00064 #define PX_PHYSX_COMMON_API PX_UNIX_EXPORT 00065 #else 00066 #define PX_PHYSX_COMMON_API 00067 #endif 00068 00069 // Changing these parameters requires recompilation of the SDK 00070 00071 #if !PX_DOXYGEN 00072 namespace physx 00073 { 00074 #endif 00075 class PxCollection; 00076 class PxBase; 00077 00078 class PxHeightField; 00079 class PxHeightFieldDesc; 00080 00081 class PxTriangleMesh; 00082 class PxConvexMesh; 00083 00084 typedef PxU32 PxTriangleID; 00085 typedef PxU16 PxMaterialTableIndex; 00086 00087 #if !PX_DOXYGEN 00088 } // namespace physx 00089 #endif 00090 00092 #endif