PxBroadPhaseCallback Class Reference
[Physics]

Broad-phase callback to receive broad-phase related events. More...

#include <PxBroadPhase.h>

List of all members.

Public Member Functions

virtual ~PxBroadPhaseCallback ()
virtual void onObjectOutOfBounds (PxShape &shape, PxActor &actor)=0
 Out-of-bounds notification.
virtual void onObjectOutOfBounds (PxAggregate &aggregate)=0
 Out-of-bounds notification.


Detailed Description

Broad-phase callback to receive broad-phase related events.

Each broadphase callback object is associated with a PxClientID. It is possible to register different callbacks for different clients. The callback functions are called this way:

Note:
SDK state should not be modified from within the callbacks. In particular objects should not be created or destroyed. If state modification is needed then the changes should be stored to a buffer and performed after the simulation step.
Threading: It is not necessary to make this class thread safe as it will only be called in the context of the user thread.

See also:
PxSceneDesc PxScene.setBroadPhaseCallback() PxScene.getBroadPhaseCallback()

Constructor & Destructor Documentation

virtual PxBroadPhaseCallback::~PxBroadPhaseCallback (  )  [inline, virtual]


Member Function Documentation

virtual void PxBroadPhaseCallback::onObjectOutOfBounds ( PxAggregate aggregate  )  [pure virtual]

Out-of-bounds notification.

This function is called when an aggregate leaves the broad-phase.

Parameters:
[in] aggregate Aggregate that left the broad-phase bounds

virtual void PxBroadPhaseCallback::onObjectOutOfBounds ( PxShape shape,
PxActor actor 
) [pure virtual]

Out-of-bounds notification.

This function is called when an object leaves the broad-phase.

Parameters:
[in] shape Shape that left the broad-phase bounds
[in] actor Owner actor


The documentation for this class was generated from the following file:


Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com