PxGroupsMask Class Reference
[Extensions]

64-bit mask used for collision filtering. More...

#include <PxDefaultSimulationFilterShader.h>

List of all members.

Public Member Functions

PX_INLINE PxGroupsMask ()
PX_INLINE ~PxGroupsMask ()

Public Attributes

PxU16 bits0
PxU16 bits1
PxU16 bits2
PxU16 bits3


Detailed Description

64-bit mask used for collision filtering.

The collision filtering equation for 2 objects o0 and o1 is:

 (G0 op0 K0) op2 (G1 op1 K1) == b 

with

If the filtering equation is true, collision detection is enabled.

See also:
PxSetFilterOps()

Constructor & Destructor Documentation

PX_INLINE PxGroupsMask::PxGroupsMask (  )  [inline]

PX_INLINE PxGroupsMask::~PxGroupsMask (  )  [inline]


Member Data Documentation


The documentation for this class was generated from the following file:


Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com