Public Member Functions
|constructor sets to default |
|PX_INLINE bool||isValid () const|
|Returns true if the descriptor is valid. |
brief The approximate size of objects in the simulation.
For simulating roughly human-sized in metric units, 1 is a good choice. If simulation is done in centimetres, use 100 instead. This is used to estimate certain length-related tolerances.
|PX_DEPRECATED PxReal PxTolerancesScale::mass|
brief The approximate mass of a length * length * length block. If using metric scale for character sized objects and measuring mass in kilogrammes, 1000 is a good choice.
Referenced by isValid().
brief The typical magnitude of velocities of objects in simulation. This is used to estimate whether a contact should be treated as bouncing or resting based on its impact velocity, and a kinetic energy threshold below which the simulation may put objects to sleep.
For normal physical environments, a good choice is the approximate speed of an object falling under gravity for one second.