Public Member Functions
|RaycastCCDManager (PxScene *scene)|
|bool||registerRaycastCCDObject (PxRigidDynamic *actor, PxShape *shape)|
|Register dynamic object for raycast CCD. |
|void||doRaycastCCD (bool doDynamicDynamicCCD)|
|Perform raycast CCD. Call this after your simulate/fetchResults calls. |
Raycast-CCD is a simple and potentially cheaper alternative to the SDK's built-in continuous collision detection algorithm.
This implementation has some limitations:
Also, since it is raycast-based, the solution is not perfect. In particular:
Finally, since it is using the SDK's scene queries under the hood, it only works provided the simulation shapes also have scene-query shapes associated with them. That is, if the objects in the scene only use PxShapeFlag::eSIMULATION_SHAPE (and no PxShapeFlag::eSCENE_QUERY_SHAPE), then the raycast-CCD system will not work.
Perform raycast CCD. Call this after your simulate/fetchResults calls.
|[in]||doDynamicDynamicCCD||True to enable dynamic-vs-dynamic CCD (more expensive, not always needed)|
Register dynamic object for raycast CCD.