PxActorType Struct Reference
[Physics]

Identifies each type of actor. More...

#include <PxActor.h>

List of all members.

Public Types

enum  Enum {
  eRIGID_STATIC,
  eRIGID_DYNAMIC,
  PX_DEPRECATED,
  PX_DEPRECATED,
  eARTICULATION_LINK,
  eCLOTH,
  eACTOR_COUNT,
  eACTOR_FORCE_DWORD = 0x7fffffff
}


Detailed Description

Identifies each type of actor.

See also:
PxActor

Member Enumeration Documentation

Enumerator:
eRIGID_STATIC  A static rigid body.

See also:
PxRigidStatic
eRIGID_DYNAMIC  A dynamic rigid body.

See also:
PxRigidDynamic
PX_DEPRECATED  A particle system (deprecated).

A particle fluid (deprecated).

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleSystem
Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleFluid
PX_DEPRECATED  A particle system (deprecated).

A particle fluid (deprecated).

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleSystem
Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleFluid
eARTICULATION_LINK  An articulation link.

See also:
PxArticulationLink
eCLOTH  A cloth.

See also:
PxCloth
eACTOR_COUNT 
eACTOR_FORCE_DWORD 


The documentation for this struct was generated from the following file:


Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com