PxActorTypeFlag Struct Reference
[Physics]
Identifies each type of actor for retrieving actors from a scene.
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#include <PxScene.h>
List of all members.
Detailed Description
Identifies each type of actor for retrieving actors from a scene.
- Note:
- PxArticulationLink objects are not supported. Use the PxArticulation object to retrieve all its links.
- See also:
- PxScene::getActors(), PxScene::getNbActors()
Member Enumeration Documentation
- Enumerator:
-
eRIGID_STATIC |
A static rigid body.
- See also:
- PxRigidStatic
|
eRIGID_DYNAMIC |
A dynamic rigid body.
- See also:
- PxRigidDynamic
|
PX_DEPRECATED |
A particle system (deprecated).
A particle fluid (deprecated).
- Deprecated:
- The PhysX particle feature has been deprecated in PhysX version 3.4
- See also:
- PxParticleSystem
- Deprecated:
- The PhysX particle feature has been deprecated in PhysX version 3.4
- See also:
- PxParticleFluid
|
PX_DEPRECATED |
A particle system (deprecated).
A particle fluid (deprecated).
- Deprecated:
- The PhysX particle feature has been deprecated in PhysX version 3.4
- See also:
- PxParticleSystem
- Deprecated:
- The PhysX particle feature has been deprecated in PhysX version 3.4
- See also:
- PxParticleFluid
|
eCLOTH |
A cloth.
- See also:
- PxCloth
|
The documentation for this struct was generated from the following file: