PxActorTypeFlag Struct Reference
[Physics]

Identifies each type of actor for retrieving actors from a scene. More...

#include <PxScene.h>

List of all members.

Public Types

enum  Enum {
  eRIGID_STATIC = (1 << 0),
  eRIGID_DYNAMIC = (1 << 1),
  PX_DEPRECATED = (1 << 2),
  PX_DEPRECATED = (1 << 2),
  eCLOTH = (1 << 5)
}


Detailed Description

Identifies each type of actor for retrieving actors from a scene.

Note:
PxArticulationLink objects are not supported. Use the PxArticulation object to retrieve all its links.
See also:
PxScene::getActors(), PxScene::getNbActors()

Member Enumeration Documentation

Enumerator:
eRIGID_STATIC  A static rigid body.

See also:
PxRigidStatic
eRIGID_DYNAMIC  A dynamic rigid body.

See also:
PxRigidDynamic
PX_DEPRECATED  A particle system (deprecated).

A particle fluid (deprecated).

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleSystem
Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleFluid
PX_DEPRECATED  A particle system (deprecated).

A particle fluid (deprecated).

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleSystem
Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleFluid
eCLOTH  A cloth.

See also:
PxCloth


The documentation for this struct was generated from the following file:


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