FLEX
1.1.0
|
Go to the source code of this file.
Data Structures | |
struct | NvFlexParams |
struct | NvFlexTimers |
struct | NvFlexSolverCallbackParams |
struct | NvFlexInitDesc |
struct | NvFlexSolverCallback |
struct | NvFlexSphereGeometry |
struct | NvFlexCapsuleGeometry |
struct | NvFlexBoxGeometry |
struct | NvFlexConvexMeshGeometry |
struct | NvFlexTriangleMeshGeometry |
struct | NvFlexSDFGeometry |
union | NvFlexCollisionGeometry |
struct | NvFlexDetailTimer |
Typedefs | |
typedef struct NvFlexLibrary | NvFlexLibrary |
typedef struct NvFlexSolver | NvFlexSolver |
typedef struct NvFlexBuffer | NvFlexBuffer |
typedef void(* | NvFlexErrorCallback) (NvFlexErrorSeverity type, const char *msg, const char *file, int line) |
typedef unsigned int | NvFlexTriangleMeshId |
typedef unsigned int | NvFlexDistanceFieldId |
typedef unsigned int | NvFlexConvexMeshId |
Functions | |
NV_FLEX_API int | NvFlexMakePhase (int group, int flags) |
NV_FLEX_API NvFlexLibrary * | NvFlexInit (int version=NV_FLEX_VERSION, NvFlexErrorCallback errorFunc=0, NvFlexInitDesc *desc=0) |
NV_FLEX_API void | NvFlexShutdown (NvFlexLibrary *lib) |
NV_FLEX_API int | NvFlexGetVersion () |
NV_FLEX_API NvFlexSolver * | NvFlexCreateSolver (NvFlexLibrary *lib, int maxParticles, int maxDiffuseParticles, int maxNeighborsPerParticle=96) |
NV_FLEX_API void | NvFlexDestroySolver (NvFlexSolver *solver) |
NV_FLEX_API NvFlexLibrary * | NvFlexGetSolverLibrary (NvFlexSolver *solver) |
NV_FLEX_API NvFlexSolverCallback | NvFlexRegisterSolverCallback (NvFlexSolver *solver, NvFlexSolverCallback function, NvFlexSolverCallbackStage stage) |
NV_FLEX_API void | NvFlexUpdateSolver (NvFlexSolver *solver, float dt, int substeps, bool enableTimers) |
NV_FLEX_API void | NvFlexSetParams (NvFlexSolver *solver, const NvFlexParams *params) |
NV_FLEX_API void | NvFlexGetParams (NvFlexSolver *solver, NvFlexParams *params) |
NV_FLEX_API void | NvFlexSetActive (NvFlexSolver *solver, NvFlexBuffer *indices, int n) |
NV_FLEX_API void | NvFlexGetActive (NvFlexSolver *solver, NvFlexBuffer *indices) |
NV_FLEX_API int | NvFlexGetActiveCount (NvFlexSolver *solver) |
NV_FLEX_API void | NvFlexSetParticles (NvFlexSolver *solver, NvFlexBuffer *p, int n) |
NV_FLEX_API void | NvFlexGetParticles (NvFlexSolver *solver, NvFlexBuffer *p, int n) |
NV_FLEX_API void | NvFlexSetRestParticles (NvFlexSolver *solver, NvFlexBuffer *p, int n) |
NV_FLEX_API void | NvFlexGetRestParticles (NvFlexSolver *solver, NvFlexBuffer *p, int n) |
NV_FLEX_API void | NvFlexGetSmoothParticles (NvFlexSolver *solver, NvFlexBuffer *p, int n) |
NV_FLEX_API void | NvFlexSetVelocities (NvFlexSolver *solver, NvFlexBuffer *v, int n) |
NV_FLEX_API void | NvFlexGetVelocities (NvFlexSolver *solver, NvFlexBuffer *v, int n) |
NV_FLEX_API void | NvFlexSetPhases (NvFlexSolver *solver, NvFlexBuffer *phases, int n) |
NV_FLEX_API void | NvFlexGetPhases (NvFlexSolver *solver, NvFlexBuffer *phases, int n) |
NV_FLEX_API void | NvFlexSetNormals (NvFlexSolver *solver, NvFlexBuffer *normals, int n) |
NV_FLEX_API void | NvFlexGetNormals (NvFlexSolver *solver, NvFlexBuffer *normals, int n) |
NV_FLEX_API void | NvFlexSetSprings (NvFlexSolver *solver, NvFlexBuffer *indices, NvFlexBuffer *restLengths, NvFlexBuffer *stiffness, int numSprings) |
NV_FLEX_API void | NvFlexGetSprings (NvFlexSolver *solver, NvFlexBuffer *indices, NvFlexBuffer *restLengths, NvFlexBuffer *stiffness, int numSprings) |
NV_FLEX_API void | NvFlexSetRigids (NvFlexSolver *solver, NvFlexBuffer *offsets, NvFlexBuffer *indices, NvFlexBuffer *restPositions, NvFlexBuffer *restNormals, NvFlexBuffer *stiffness, NvFlexBuffer *rotations, NvFlexBuffer *translations, int numRigids, int numIndices) |
NV_FLEX_API void | NvFlexGetRigidTransforms (NvFlexSolver *solver, NvFlexBuffer *rotations, NvFlexBuffer *translations) |
NV_FLEX_API NvFlexTriangleMeshId | NvFlexCreateTriangleMesh (NvFlexLibrary *lib) |
NV_FLEX_API void | NvFlexDestroyTriangleMesh (NvFlexLibrary *lib, NvFlexTriangleMeshId mesh) |
NV_FLEX_API void | NvFlexUpdateTriangleMesh (NvFlexLibrary *lib, NvFlexTriangleMeshId mesh, NvFlexBuffer *vertices, NvFlexBuffer *indices, int numVertices, int numTriangles, const float *lower, const float *upper) |
NV_FLEX_API void | NvFlexGetTriangleMeshBounds (NvFlexLibrary *lib, const NvFlexTriangleMeshId mesh, float *lower, float *upper) |
NV_FLEX_API NvFlexDistanceFieldId | NvFlexCreateDistanceField (NvFlexLibrary *lib) |
NV_FLEX_API void | NvFlexDestroyDistanceField (NvFlexLibrary *lib, NvFlexDistanceFieldId sdf) |
NV_FLEX_API void | NvFlexUpdateDistanceField (NvFlexLibrary *lib, NvFlexDistanceFieldId sdf, int dimx, int dimy, int dimz, NvFlexBuffer *field) |
NV_FLEX_API NvFlexConvexMeshId | NvFlexCreateConvexMesh (NvFlexLibrary *lib) |
NV_FLEX_API void | NvFlexDestroyConvexMesh (NvFlexLibrary *lib, NvFlexConvexMeshId convex) |
NV_FLEX_API void | NvFlexUpdateConvexMesh (NvFlexLibrary *lib, NvFlexConvexMeshId convex, NvFlexBuffer *planes, int numPlanes, float *lower, float *upper) |
NV_FLEX_API void | NvFlexGetConvexMeshBounds (NvFlexLibrary *lib, NvFlexConvexMeshId mesh, float *lower, float *upper) |
NV_FLEX_API int | NvFlexMakeShapeFlags (NvFlexCollisionShapeType type, bool dynamic) |
NV_FLEX_API void | NvFlexSetShapes (NvFlexSolver *solver, NvFlexBuffer *geometry, NvFlexBuffer *shapePositions, NvFlexBuffer *shapeRotations, NvFlexBuffer *shapePrevPositions, NvFlexBuffer *shapePrevRotations, NvFlexBuffer *shapeFlags, int numShapes) |
NV_FLEX_API void | NvFlexSetDynamicTriangles (NvFlexSolver *solver, NvFlexBuffer *indices, NvFlexBuffer *normals, int numTris) |
NV_FLEX_API void | NvFlexGetDynamicTriangles (NvFlexSolver *solver, NvFlexBuffer *indices, NvFlexBuffer *normals, int numTris) |
NV_FLEX_API void | NvFlexSetInflatables (NvFlexSolver *solver, NvFlexBuffer *startTris, NvFlexBuffer *numTris, NvFlexBuffer *restVolumes, NvFlexBuffer *overPressures, NvFlexBuffer *constraintScales, int numInflatables) |
NV_FLEX_API void | NvFlexGetDensities (NvFlexSolver *solver, NvFlexBuffer *densities, int n) |
NV_FLEX_API void | NvFlexGetAnisotropy (NvFlexSolver *solver, NvFlexBuffer *q1, NvFlexBuffer *q2, NvFlexBuffer *q3) |
NV_FLEX_API int | NvFlexGetDiffuseParticles (NvFlexSolver *solver, NvFlexBuffer *p, NvFlexBuffer *v, NvFlexBuffer *indices) |
NV_FLEX_API void | NvFlexSetDiffuseParticles (NvFlexSolver *solver, NvFlexBuffer *p, NvFlexBuffer *v, int n) |
NV_FLEX_API void | NvFlexGetContacts (NvFlexSolver *solver, NvFlexBuffer *planes, NvFlexBuffer *velocities, NvFlexBuffer *indices, NvFlexBuffer *counts) |
NV_FLEX_API void | NvFlexGetBounds (NvFlexSolver *solver, NvFlexBuffer *lower, NvFlexBuffer *upper) |
NV_FLEX_API float | NvFlexGetDeviceLatency (NvFlexSolver *solver) |
NV_FLEX_API void | NvFlexGetTimers (NvFlexSolver *solver, NvFlexTimers *timers) |
NV_FLEX_API int | NvFlexGetDetailTimers (NvFlexSolver *solver, NvFlexDetailTimer **timers) |
NV_FLEX_API NvFlexBuffer * | NvFlexAllocBuffer (NvFlexLibrary *lib, int elementCount, int elementByteStride, NvFlexBufferType type) |
NV_FLEX_API void | NvFlexFreeBuffer (NvFlexBuffer *buf) |
NV_FLEX_API void * | NvFlexMap (NvFlexBuffer *buffer, int flags) |
NV_FLEX_API void | NvFlexUnmap (NvFlexBuffer *buffer) |
NV_FLEX_API NvFlexBuffer * | NvFlexRegisterOGLBuffer (NvFlexLibrary *lib, int buf, int elementCount, int elementByteStride) |
NV_FLEX_API void | NvFlexUnregisterOGLBuffer (NvFlexBuffer *buf) |
NV_FLEX_API NvFlexBuffer * | NvFlexRegisterD3DBuffer (NvFlexLibrary *lib, void *buffer, int elementCount, int elementByteStride) |
NV_FLEX_API void | NvFlexUnregisterD3DBuffer (NvFlexBuffer *buf) |
NV_FLEX_API void | NvFlexAcquireContext (NvFlexLibrary *lib) |
NV_FLEX_API void | NvFlexRestoreContext (NvFlexLibrary *lib) |
NV_FLEX_API const char * | NvFlexGetDeviceName (NvFlexLibrary *lib) |
NV_FLEX_API void | NvFlexGetDeviceAndContext (NvFlexLibrary *lib, void **device, void **context) |
NV_FLEX_API void | NvFlexFlush (NvFlexLibrary *lib) |
The main include file for the core Flex solver.
struct NvFlexParams |
Simulation parameters for a solver
Data Fields | ||
---|---|---|
int | numIterations | Number of solver iterations to perform per-substep. |
float | gravity[3] | Constant acceleration applied to all particles. |
float | radius | The maximum interaction radius for particles. |
float | solidRestDistance | The distance non-fluid particles attempt to maintain from each other, must be in the range (0, radius]. |
float | fluidRestDistance | The distance fluid particles are spaced at the rest density, must be in the range (0, radius], for fluids this should generally be 50-70% of mRadius, for rigids this can simply be the same as the particle radius. |
float | dynamicFriction | Coefficient of friction used when colliding against shapes. |
float | staticFriction | Coefficient of static friction used when colliding against shapes. |
float | particleFriction | Coefficient of friction used when colliding particles. |
float | restitution | Coefficient of restitution used when colliding against shapes, particle collisions are always inelastic. |
float | adhesion | Controls how strongly particles stick to surfaces they hit, default 0.0, range [0.0, +inf]. |
float | sleepThreshold | Particles with a velocity magnitude < this threshold will be considered fixed. |
float | maxSpeed | The magnitude of particle velocity will be clamped to this value at the end of each step. |
float | maxAcceleration | The magnitude of particle acceleration will be clamped to this value at the end of each step (limits max velocity change per-second), useful to avoid popping due to large interpenetrations. |
float | shockPropagation | Artificially decrease the mass of particles based on height from a fixed reference point, this makes stacks and piles converge faster. |
float | dissipation | Damps particle velocity based on how many particle contacts it has. |
float | damping | Viscous drag force, applies a force proportional, and opposite to the particle velocity. |
float | wind[3] | Constant acceleration applied to particles that belong to dynamic triangles, drag needs to be > 0 for wind to affect triangles. |
float | drag | Drag force applied to particles belonging to dynamic triangles, proportional to velocity^2*area in the negative velocity direction. |
float | lift | Lift force applied to particles belonging to dynamic triangles, proportional to velocity^2*area in the direction perpendicular to velocity and (if possible), parallel to the plane normal. |
bool | fluid | If true then particles with phase 0 are considered fluid particles and interact using the position based fluids method. |
float | cohesion | Control how strongly particles hold each other together, default: 0.025, range [0.0, +inf]. |
float | surfaceTension | Controls how strongly particles attempt to minimize surface area, default: 0.0, range: [0.0, +inf]. |
float | viscosity | Smoothes particle velocities using XSPH viscosity. |
float | vorticityConfinement | Increases vorticity by applying rotational forces to particles. |
float | anisotropyScale | Control how much anisotropy is present in resulting ellipsoids for rendering, if zero then anisotropy will not be calculated, see NvFlexGetAnisotropy() |
float | anisotropyMin | Clamp the anisotropy scale to this fraction of the radius. |
float | anisotropyMax | Clamp the anisotropy scale to this fraction of the radius. |
float | smoothing | Control the strength of Laplacian smoothing in particles for rendering, if zero then smoothed positions will not be calculated, see NvFlexGetSmoothParticles() |
float | solidPressure | Add pressure from solid surfaces to particles. |
float | freeSurfaceDrag | Drag force applied to boundary fluid particles. |
float | buoyancy | Gravity is scaled by this value for fluid particles. |
float | diffuseThreshold | Particles with kinetic energy + divergence above this threshold will spawn new diffuse particles. |
float | diffuseBuoyancy | Scales force opposing gravity that diffuse particles receive. |
float | diffuseDrag | Scales force diffuse particles receive in direction of neighbor fluid particles. |
int | diffuseBallistic | The number of neighbors below which a diffuse particle is considered ballistic. |
float | diffuseSortAxis[3] | Diffuse particles will be sorted by depth along this axis if non-zero. |
float | diffuseLifetime | Time in seconds that a diffuse particle will live for after being spawned, particles will be spawned with a random lifetime in the range [0, diffuseLifetime]. |
float | plasticThreshold | Particles belonging to rigid shapes that move with a position delta magnitude > threshold will be permanently deformed in the rest pose. |
float | plasticCreep | Controls the rate at which particles in the rest pose are deformed for particles passing the deformation threshold. |
float | collisionDistance | Distance particles maintain against shapes, note that for robust collision against triangle meshes this distance should be greater than zero. |
float | particleCollisionMargin | Increases the radius used during neighbor finding, this is useful if particles are expected to move significantly during a single step to ensure contacts aren't missed on subsequent iterations. |
float | shapeCollisionMargin | Increases the radius used during contact finding against kinematic shapes. |
float | planes[8][4] | Collision planes in the form ax + by + cz + d = 0. |
int | numPlanes | Num collision planes. |
NvFlexRelaxationMode | relaxationMode | How the relaxation is applied inside the solver. |
float | relaxationFactor | Control the convergence rate of the parallel solver, default: 1, values greater than 1 may lead to instability. |
struct NvFlexTimers |
Time spent in each section of the solver update, times in GPU seconds, see NvFlexUpdateSolver()
struct NvFlexSolverCallbackParams |
Structure containing pointers to the internal solver data that is passed to each registered solver callback
Data Fields | ||
---|---|---|
NvFlexSolver * | solver | Pointer to the solver that the callback is registered to. |
void * | userData | Pointer to the user data provided to NvFlexRegisterSolverCallback() |
float * | particles | Device pointer to the active particle basic data in the form x,y,z,1/m. |
float * | velocities | Device pointer to the active particle velocity data in the form x,y,z,w (last component is not used) |
int * | phases | Device pointer to the active particle phase data. |
int | numActive | The number of active particles returned, the callback data only return pointers to active particle data, this is the same as NvFlexGetActiveCount() |
float | dt | The per-update time-step, this is the value passed to NvFlexUpdateSolver() |
const int * | originalToSortedMap | Device pointer that maps the sorted callback data to the original position given by SetParticles() |
const int * | sortedToOriginalMap | Device pointer that maps the original particle index to the index in the callback data structure. |
struct NvFlexInitDesc |
Descriptor used to initialize Flex
Data Fields | ||
---|---|---|
int | deviceIndex | The GPU device index that should be used, if there is already a CUDA context on the calling thread then this parameter will be ignored and the active CUDA context used. Otherwise a new context will be created using the suggested device ordinal. |
bool | enableExtensions | Enable or disable NVIDIA/AMD extensions in DirectX, can lead to improved performance. |
void * | renderDevice | Direct3D device to use for simulation, if none is specified a new device and context will be created. |
void * | renderContext | Direct3D context to use for simulation, if none is specified a new context will be created, in DirectX 12 this should be a pointer to the ID3D12CommandQueue where compute operations will take place. |
NvFlexComputeType | computeType | Set to eNvFlexD3D11 if DirectX 11 should be used, eNvFlexD3D12 for DirectX 12, this must match the libraries used to link the application. |
struct NvFlexSphereGeometry |
struct NvFlexCapsuleGeometry |
struct NvFlexBoxGeometry |
struct NvFlexConvexMeshGeometry |
A convex mesh instance with non-uniform scale
Data Fields | ||
---|---|---|
float | scale[3] | |
NvFlexConvexMeshId | mesh |
struct NvFlexTriangleMeshGeometry |
A scaled triangle mesh instance with non-uniform scale
Data Fields | ||
---|---|---|
float | scale[3] | The scale of the object from local space to world space. |
NvFlexTriangleMeshId | mesh | A triangle mesh pointer created by NvFlexCreateTriangleMesh() |
struct NvFlexSDFGeometry |
A scaled signed distance field instance, the local origin of the SDF is at corner of the field corresponding to the first voxel. The field is mapped to the local space volume [0, 1] in each dimension.
Data Fields | ||
---|---|---|
float | scale | Uniform scale of SDF, this corresponds to the world space width of the shape. |
NvFlexDistanceFieldId | field | A signed distance field pointer created by NvFlexCreateDistanceField() |
union NvFlexCollisionGeometry |
This union allows collision geometry to be sent to Flex as a flat array of 16-byte data structures, the shape flags array specifies the type for each shape, see NvFlexSetShapes().
Data Fields | ||
---|---|---|
NvFlexSphereGeometry | sphere | |
NvFlexCapsuleGeometry | capsule | |
NvFlexBoxGeometry | box | |
NvFlexConvexMeshGeometry | convexMesh | |
NvFlexTriangleMeshGeometry | triMesh | |
NvFlexSDFGeometry | sdf |
struct NvFlexDetailTimer |
typedef struct NvFlexLibrary NvFlexLibrary |
Opaque type representing a library that can create FlexSolvers, FlexTriangleMeshes, and NvFlexBuffers
typedef struct NvFlexSolver NvFlexSolver |
Opaque type representing a collection of particles and constraints
typedef struct NvFlexBuffer NvFlexBuffer |
Opaque type representing a data buffer, type and contents depends on usage, see NvFlexAllocBuffer()
typedef void(* NvFlexErrorCallback) (NvFlexErrorSeverity type, const char *msg, const char *file, int line) |
Function pointer type for error reporting callbacks
typedef unsigned int NvFlexTriangleMeshId |
An opaque type representing a static triangle mesh in the solver
typedef unsigned int NvFlexDistanceFieldId |
An opaque type representing a signed distance field collision shape in the solver.
typedef unsigned int NvFlexConvexMeshId |
An opaque type representing a convex mesh collision shape in the solver. Convex mesh shapes may consist of up to 64 planes of the form a*x + b*y + c*z + d = 0, particles will be constrained to the outside of the shape.
enum NvFlexMapFlags |
Controls behavior of NvFlexMap()
enum NvFlexBufferType |
Controls memory space of a NvFlexBuffer, see NvFlexAllocBuffer()
enum NvFlexRelaxationMode |
Controls the relaxation method used by the solver to ensure convergence
enum NvFlexPhase |
Flags that control the a particle's behavior and grouping, use NvFlexMakePhase() to construct a valid 32bit phase identifier
Enumerator | |
---|---|
eNvFlexPhaseGroupMask |
Low 24 bits represent the particle group for controlling collisions. |
eNvFlexPhaseSelfCollide |
If set this particle will interact with particles of the same group. |
eNvFlexPhaseSelfCollideFilter |
If set this particle will ignore collisions with particles closer than the radius in the rest pose, this flag should not be specified unless valid rest positions have been specified using NvFlexSetRestParticles() |
eNvFlexPhaseFluid |
If set this particle will generate fluid density constraints for its overlapping neighbors. |
enum NvFlexErrorSeverity |
Defines the set of stages at which callbacks may be registered
enum NvFlexComputeType |
Defines the different DirectX compute modes that Flex can use
Enumerator | |
---|---|
eNvFlexShapeFlagTypeMask |
Lower 3 bits holds the type of the collision shape. |
eNvFlexShapeFlagDynamic |
Indicates the shape is dynamic and should have lower priority over static collision shapes. |
eNvFlexShapeFlagTrigger |
Indicates that the shape is a trigger volume, this means it will not perform any collision response, but will be reported in the contacts array (see NvFlexGetContacts()) |
eNvFlexShapeFlagReserved |
|
inline |
Generate a bit set for the particle phase, the group should be an integer < 2^24, and the flags should be a combination of FlexPhase enum values
NV_FLEX_API NvFlexLibrary* NvFlexInit | ( | int | version = NV_FLEX_VERSION , |
NvFlexErrorCallback | errorFunc = 0 , |
||
NvFlexInitDesc * | desc = 0 |
||
) |
Initialize library, should be called before any other API function.
[in] | version | The version number the app is expecting, should almost always be NV_FLEX_VERSION |
[in] | errorFunc | The callback used for reporting errors. |
[in] | desc | The NvFlexInitDesc struct defining the device ordinal, D3D device/context and the type of D3D compute being used |
NV_FLEX_API void NvFlexShutdown | ( | NvFlexLibrary * | lib | ) |
Shutdown library, users should manually destroy any previously created solvers to ensure memory is freed before calling this method. If a new CUDA context was created during NvFlexInit() then it will be destroyed.
[in] | lib | The library intance to use |
NV_FLEX_API int NvFlexGetVersion | ( | ) |
Get library version number
NV_FLEX_API NvFlexSolver* NvFlexCreateSolver | ( | NvFlexLibrary * | lib, |
int | maxParticles, | ||
int | maxDiffuseParticles, | ||
int | maxNeighborsPerParticle = 96 |
||
) |
Create a new particle solver
[in] | lib | The library instance to use |
[in] | maxParticles | Maximum number of simulation particles possible for this solver |
[in] | maxDiffuseParticles | Maximum number of diffuse (non-simulation) particles possible for this solver |
[in] | maxNeighborsPerParticle | Maximum number of neighbors per particle possible for this solver |
NV_FLEX_API void NvFlexDestroySolver | ( | NvFlexSolver * | solver | ) |
Delete a particle solver
[in] | solver | A valid solver pointer created from NvFlexCreateSolver() |
NV_FLEX_API NvFlexLibrary* NvFlexGetSolverLibrary | ( | NvFlexSolver * | solver | ) |
Return the library associated with a solver
[in] | solver | A valid solver created with NvFlexCreateSolver() |
NV_FLEX_API NvFlexSolverCallback NvFlexRegisterSolverCallback | ( | NvFlexSolver * | solver, |
NvFlexSolverCallback | function, | ||
NvFlexSolverCallbackStage | stage | ||
) |
Registers a callback for a solver stage, the callback will be invoked from the same thread that calls NvFlexUpdateSolver().
[in] | solver | A valid solver |
[in] | function | A pointer to a function that will be called during the solver update |
[in] | stage | The stage of the update at which the callback function will be called |
NV_FLEX_API void NvFlexUpdateSolver | ( | NvFlexSolver * | solver, |
float | dt, | ||
int | substeps, | ||
bool | enableTimers | ||
) |
Integrate particle solver forward in time. Below is an example of how to step Flex in the context of a simple game loop:
[in] | solver | A valid solver |
[in] | dt | Time to integrate the solver forward in time by |
[in] | substeps | The time dt will be divided into the number of sub-steps given by this parameter |
[in] | enableTimers | Whether to enable per-kernel timers for profiling. Note that profiling can substantially slow down overall performance so this param should only be true in non-release builds |
NV_FLEX_API void NvFlexSetParams | ( | NvFlexSolver * | solver, |
const NvFlexParams * | params | ||
) |
Update solver paramters
[in] | solver | A valid solver |
[in] | params | Parameters structure in host memory, see NvFlexParams |
NV_FLEX_API void NvFlexGetParams | ( | NvFlexSolver * | solver, |
NvFlexParams * | params | ||
) |
Retrieve solver paramters, default values will be set at solver creation time
[in] | solver | A valid solver |
[out] | params | Parameters structure in host memory, see NvFlexParams |
NV_FLEX_API void NvFlexSetActive | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | indices, | ||
int | n | ||
) |
Set the active particles indices in the solver
[in] | solver | A valid solver |
[in] | indices | Holds the indices of particles that have been made active |
[in] | n | Number of particles to allocate |
NV_FLEX_API void NvFlexGetActive | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | indices | ||
) |
Return the active particle indices
[in] | solver | A valid solver |
[out] | indices | a buffer of indices at least activeCount in length |
NV_FLEX_API int NvFlexGetActiveCount | ( | NvFlexSolver * | solver | ) |
Return the number of active particles in the solver
[in] | solver | A valid solver |
NV_FLEX_API void NvFlexSetParticles | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | p, | ||
int | n | ||
) |
Set the particles state of the solver, a particle consists of 4 floating point numbers, its x,y,z position followed by its inverse mass (1/m)
[in] | solver | A valid solver |
[in] | p | Pointer to a buffer of particle data, should be 4*n in length |
[in] | n | The number of particles to set |
NV_FLEX_API void NvFlexGetParticles | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | p, | ||
int | n | ||
) |
Get the particles state of the solver, a particle consists of 4 floating point numbers, its x,y,z position followed by its inverse mass (1/m)
[in] | solver | A valid solver |
[out] | p | Pointer to a buffer of 4*n floats that will be filled out with the particle data, can be either a host or device pointer |
[in] | n | The number of particles to get, must be less than max particles passed to NvFlexCreateSolver |
NV_FLEX_API void NvFlexSetRestParticles | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | p, | ||
int | n | ||
) |
Set the particle positions in their rest state, if eNvFlexPhaseSelfCollideFilter is set on the particle's phase attribute then particles that overlap in the rest state will not generate collisions with each other
[in] | solver | A valid solver |
[in] | p | Pointer to a buffer of particle data, should be 4*n in length |
[in] | n | The number of particles to set |
NV_FLEX_API void NvFlexGetRestParticles | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | p, | ||
int | n | ||
) |
Get the particle positions in their rest state
[in] | solver | A valid solver |
[in] | p | Pointer to a buffer of particle data, should be 4*n in length |
[in] | n | The number of particles to set |
NV_FLEX_API void NvFlexGetSmoothParticles | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | p, | ||
int | n | ||
) |
Get the Laplacian smoothed particle positions for rendering, see NvFlexParams::smoothing
[in] | solver | A valid solver |
[out] | p | Pointer to a buffer of 4*n floats that will be filled out with the data, can be either a host or device pointer |
[in] | n | The number of smooth particles to return |
NV_FLEX_API void NvFlexSetVelocities | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | v, | ||
int | n | ||
) |
Set the particle velocities, each velocity is a 3-tuple of x,y,z floating point values
[in] | solver | A valid solver |
[in] | v | Pointer to a buffer of 3*n floats |
[in] | n | The number of velocities to set |
NV_FLEX_API void NvFlexGetVelocities | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | v, | ||
int | n | ||
) |
Get the particle velocities, each velocity is a 3-tuple of x,y,z floating point values
[in] | solver | A valid solver |
[out] | v | Pointer to a buffer of 3*n floats that will be filled out with the data, can be either a host or device pointer |
[in] | n | The number of velocities to get |
NV_FLEX_API void NvFlexSetPhases | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | phases, | ||
int | n | ||
) |
Set the particles phase id array, each particle has an associated phase id which controls how it interacts with other particles. Particles with phase 0 interact with all other phase types.
Particles with a non-zero phase id only interact with particles whose phase differs from theirs. This is useful, for example, to stop particles belonging to a single rigid shape from interacting with each other.
Phase 0 is used to indicate fluid particles when NvFlexParams::mFluid is set.
[in] | solver | A valid solver |
[in] | phases | Pointer to a buffer of n integers containing the phases |
[in] | n | The number of phases to set |
NV_FLEX_API void NvFlexGetPhases | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | phases, | ||
int | n | ||
) |
Get the particle phase ids
[in] | solver | A valid solver |
[out] | phases | Pointer to a buffer of n integers that will be filled with the phase data, can be either a host or device pointer |
[in] | n | The number of phases to get |
NV_FLEX_API void NvFlexSetNormals | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | normals, | ||
int | n | ||
) |
Set per-particle normals to the solver, these will be overwritten after each simulation step, but can be used to initialize the normals to valid values
[in] | solver | A valid solver |
[in] | normals | Pointer to a buffer of normals, should be 4*n in length |
[in] | n | The number of normals to set |
NV_FLEX_API void NvFlexGetNormals | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | normals, | ||
int | n | ||
) |
Get per-particle normals from the solver, these are the world-space normals computed during surface tension, cloth, and rigid body calculations
[in] | solver | A valid solver |
[out] | normals | Pointer to a buffer of normals, should be 4*n in length |
[in] | n | The number of normals to get |
NV_FLEX_API void NvFlexSetSprings | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | indices, | ||
NvFlexBuffer * | restLengths, | ||
NvFlexBuffer * | stiffness, | ||
int | numSprings | ||
) |
Set distance constraints for the solver. Each distance constraint consists of two particle indices stored consecutively, a rest-length, and a stiffness value. These are not springs in the traditional sense, but behave somewhat like a traditional spring when lowering the stiffness coefficient.
[in] | solver | A valid solver |
[in] | indices | Pointer to the spring indices array, should be 2*numSprings length, 2 indices per-spring |
[in] | restLengths | Pointer to a buffer of rest lengths, should be numSprings length |
[in] | stiffness | Pointer to the spring stiffness coefficents, should be numSprings in length, a negative stiffness value represents a tether constraint |
[in] | numSprings | The number of springs to set |
NV_FLEX_API void NvFlexGetSprings | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | indices, | ||
NvFlexBuffer * | restLengths, | ||
NvFlexBuffer * | stiffness, | ||
int | numSprings | ||
) |
Get the distance constraints from the solver
[in] | solver | A valid solver |
[out] | indices | Pointer to the spring indices array, should be 2*numSprings length, 2 indices per-spring |
[out] | restLengths | Pointer to a buffer of rest lengths, should be numSprings length |
[out] | stiffness | Pointer to the spring stiffness coefficents, should be numSprings in length, a negative stiffness value represents a unilateral tether constraint (only resists stretching, not compression), valid range [-1, 1] |
[in] | numSprings | The number of springs to get |
NV_FLEX_API void NvFlexSetRigids | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | offsets, | ||
NvFlexBuffer * | indices, | ||
NvFlexBuffer * | restPositions, | ||
NvFlexBuffer * | restNormals, | ||
NvFlexBuffer * | stiffness, | ||
NvFlexBuffer * | rotations, | ||
NvFlexBuffer * | translations, | ||
int | numRigids, | ||
int | numIndices | ||
) |
Set rigid body constraints for the solver.
[in] | solver | A valid solver |
[in] | offsets | Pointer to a buffer of start offsets for a rigid in the indices array, should be numRigids+1 in length, the first entry must be 0 |
[in] | indices | Pointer to a buffer of indices for the rigid bodies, the indices for the jth rigid body start at indices[offsets[j]] and run to indices[offsets[j+1]] exclusive |
[in] | restPositions | Pointer to a buffer of local space positions relative to the rigid's center of mass (average position), this should be at least 3*numIndices in length in the format x,y,z |
[in] | restNormals | Pointer to a buffer of local space normals, this should be at least 4*numIndices in length in the format x,y,z,w where w is the (negative) signed distance of the particle inside its shape |
[in] | stiffness | Pointer to a buffer of rigid stiffness coefficents, should be numRigids in length, valid values in range [0, 1] |
[in] | rotations | Pointer to a buffer of quaternions (4*numRigids in length) |
[in] | translations | Pointer to a buffer of translations of the center of mass (3*numRigids in length) |
[in] | numRigids | The number of rigid bodies to set |
[in] | numIndices | The number of indices in the indices array |
NV_FLEX_API void NvFlexGetRigidTransforms | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | rotations, | ||
NvFlexBuffer * | translations | ||
) |
Get the rotation matrices for the rigid bodies in the solver
[in] | solver | A valid solver |
[out] | rotations | Pointer to a buffer of quaternions, should be 4*numRigids floats in length |
[out] | translations | Pointer to a buffer of vectors to hold the rigid translations, should be 3*numRigids floats in length |
NV_FLEX_API NvFlexTriangleMeshId NvFlexCreateTriangleMesh | ( | NvFlexLibrary * | lib | ) |
Create triangle mesh geometry, note that meshes may be used by multiple solvers if desired
[in] | lib | The library instance to use |
NV_FLEX_API void NvFlexDestroyTriangleMesh | ( | NvFlexLibrary * | lib, |
NvFlexTriangleMeshId | mesh | ||
) |
Destroy a triangle mesh created with NvFlexCreateTriangleMesh()
[in] | lib | The library instance to use |
[in] | mesh | A triangle mesh created with NvFlexCreateTriangleMesh() |
NV_FLEX_API void NvFlexUpdateTriangleMesh | ( | NvFlexLibrary * | lib, |
NvFlexTriangleMeshId | mesh, | ||
NvFlexBuffer * | vertices, | ||
NvFlexBuffer * | indices, | ||
int | numVertices, | ||
int | numTriangles, | ||
const float * | lower, | ||
const float * | upper | ||
) |
Specifies the triangle mesh geometry (vertices and indices), this method will cause any internal data structures (e.g.: bounding volume hierarchies) to be rebuilt.
[in] | lib | The library instance to use |
[in] | mesh | A triangle mesh created with NvFlexCreateTriangleMesh() |
[in] | vertices | Pointer to a buffer of float3 vertex positions |
[in] | indices | Pointer to a buffer of triangle indices, should be length numTriangles*3 |
[in] | numVertices | The number of vertices in the vertices array |
[in] | numTriangles | The number of triangles in the mesh |
[in] | lower | A pointer to a float3 vector holding the lower spatial bounds of the mesh |
[in] | upper | A pointer to a float3 vector holding the upper spatial bounds of the mesh |
NV_FLEX_API void NvFlexGetTriangleMeshBounds | ( | NvFlexLibrary * | lib, |
const NvFlexTriangleMeshId | mesh, | ||
float * | lower, | ||
float * | upper | ||
) |
Retrieve the local space bounds of the mesh, these are the same values specified to NvFlexUpdateTriangleMesh()
[in] | lib | The library instance to use |
[in] | mesh | Pointer to a triangle mesh object |
[out] | lower | Pointer to a buffer of 3 floats that the lower mesh bounds will be written to |
[out] | upper | Pointer to a buffer of 3 floats that the upper mesh bounds will be written to |
NV_FLEX_API NvFlexDistanceFieldId NvFlexCreateDistanceField | ( | NvFlexLibrary * | lib | ) |
Create a signed distance field collision shape, see NvFlexDistanceFieldId for details.
[in] | lib | The library instance to use |
NV_FLEX_API void NvFlexDestroyDistanceField | ( | NvFlexLibrary * | lib, |
NvFlexDistanceFieldId | sdf | ||
) |
Destroy a signed distance field
[in] | lib | The library instance to use |
[in] | sdf | A signed distance field created with NvFlexCreateDistanceField() |
NV_FLEX_API void NvFlexUpdateDistanceField | ( | NvFlexLibrary * | lib, |
NvFlexDistanceFieldId | sdf, | ||
int | dimx, | ||
int | dimy, | ||
int | dimz, | ||
NvFlexBuffer * | field | ||
) |
Update the signed distance field volume data, this method will upload the field data to a 3D texture on the GPU
[in] | lib | The library instance to use |
[in] | sdf | A signed distance field created with NvFlexCreateDistanceField() |
[in] | dimx | The x-dimension of the volume data in voxels |
[in] | dimy | The y-dimension of the volume data in voxels |
[in] | dimz | The z-dimension of the volume data in voxels |
[in] | field | The volume data stored such that the voxel at the x,y,z coordinate is addressed as field[z*dimx*dimy + y*dimx + x] |
NV_FLEX_API NvFlexConvexMeshId NvFlexCreateConvexMesh | ( | NvFlexLibrary * | lib | ) |
Create a convex mesh collision shapes, see NvFlexConvexMeshId for details.
[in] | lib | The library instance to use |
NV_FLEX_API void NvFlexDestroyConvexMesh | ( | NvFlexLibrary * | lib, |
NvFlexConvexMeshId | convex | ||
) |
Destroy a convex mesh
[in] | lib | The library instance to use |
[in] | convex | A a convex mesh created with NvFlexCreateConvexMesh() |
NV_FLEX_API void NvFlexUpdateConvexMesh | ( | NvFlexLibrary * | lib, |
NvFlexConvexMeshId | convex, | ||
NvFlexBuffer * | planes, | ||
int | numPlanes, | ||
float * | lower, | ||
float * | upper | ||
) |
Update the convex mesh geometry
[in] | lib | The library instance to use |
[in] | convex | A valid convex mesh shape created from NvFlexCreateConvexMesh() |
[in] | planes | An array of planes, each plane consists of 4 floats in the form a*x + b*y + c*z + d = 0 |
[in] | numPlanes | The number of planes in the convex |
[in] | lower | The local space lower bound of the convex shape |
[in] | upper | The local space upper bound of the convex shape |
NV_FLEX_API void NvFlexGetConvexMeshBounds | ( | NvFlexLibrary * | lib, |
NvFlexConvexMeshId | mesh, | ||
float * | lower, | ||
float * | upper | ||
) |
Retrieve the local space bounds of the mesh, these are the same values specified to NvFlexUpdateConvexMesh()
[in] | lib | The library instance to use |
[in] | mesh | Pointer to a convex mesh object |
[out] | lower | Pointer to a buffer of 3 floats that the lower mesh bounds will be written to |
[out] | upper | Pointer to a buffer of 3 floats that the upper mesh bounds will be written to |
|
inline |
Combines geometry type and static/dynamic flags
NV_FLEX_API void NvFlexSetShapes | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | geometry, | ||
NvFlexBuffer * | shapePositions, | ||
NvFlexBuffer * | shapeRotations, | ||
NvFlexBuffer * | shapePrevPositions, | ||
NvFlexBuffer * | shapePrevRotations, | ||
NvFlexBuffer * | shapeFlags, | ||
int | numShapes | ||
) |
Set the collision shapes for the solver
[in] | solver | A valid solver |
[in] | geometry | Pointer to a buffer of NvFlexCollisionGeometry entries, the type of each shape determines how many entries it has in the array |
[in] | shapePositions | Pointer to a buffer of translations for each shape in world space, should be 4*numShapes in length |
[in] | shapeRotations | Pointer to an a buffer of rotations for each shape stored as quaternion, should be 4*numShapes in length |
[in] | shapePrevPositions | Pointer to a buffer of translations for each shape at the start of the time step, should be 4*numShapes in length |
[in] | shapePrevRotations | Pointer to an a buffer of rotations for each shape stored as a quaternion at the start of the time step, should be 4*numShapees in length |
[in] | shapeFlags | The type and behavior of the shape, NvFlexCollisionShapeFlags for more detail |
[in] | numShapes | The number of shapes |
NV_FLEX_API void NvFlexSetDynamicTriangles | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | indices, | ||
NvFlexBuffer * | normals, | ||
int | numTris | ||
) |
Set dynamic triangles mesh indices, typically used for cloth. Flex will calculate normals and apply wind and drag effects to connected particles. See NvFlexParams::drag, NvFlexParams::wind.
[in] | solver | A valid solver |
[in] | indices | Pointer to a buffer of triangle indices into the particles array, should be 3*numTris in length |
[in] | normals | Pointer to a buffer of triangle normals, should be 3*numTris in length, can be NULL |
[in] | numTris | The number of dynamic triangles s |
NV_FLEX_API void NvFlexGetDynamicTriangles | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | indices, | ||
NvFlexBuffer * | normals, | ||
int | numTris | ||
) |
Get the dynamic triangle indices and normals.
[in] | solver | A valid solver |
[out] | indices | Pointer to a buffer of triangle indices into the particles array, should be 3*numTris in length, if NULL indices will not be returned |
[out] | normals | Pointer to a buffer of triangle normals, should be 3*numTris in length, if NULL normals will be not be returned |
[in] | numTris | The number of dynamic triangles |
NV_FLEX_API void NvFlexSetInflatables | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | startTris, | ||
NvFlexBuffer * | numTris, | ||
NvFlexBuffer * | restVolumes, | ||
NvFlexBuffer * | overPressures, | ||
NvFlexBuffer * | constraintScales, | ||
int | numInflatables | ||
) |
Set inflatable shapes, an inflatable is a range of dynamic triangles (wound CCW) that represent a closed mesh. Each inflatable has a given rest volume, constraint scale (roughly equivalent to stiffness), and "over pressure" that controls how much the shape is inflated.
[in] | solver | A valid solver |
[in] | startTris | Pointer to a buffer of offsets into the solver's dynamic triangles for each inflatable, should be numInflatables in length |
[in] | numTris | Pointer to a buffer of triangle counts for each inflatable, should be numInflatablesin length |
[in] | restVolumes | Pointer to a buffer of rest volumes for the inflatables, should be numInflatables in length |
[in] | overPressures | Pointer to a buffer of floats specifying the pressures for each inflatable, a value of 1.0 means the rest volume, > 1.0 means over-inflated, and < 1.0 means under-inflated, should be numInflatables in length |
[in] | constraintScales | Pointer to a buffer of scaling factors for the constraint, this is roughly equivalent to stiffness but includes a constraint scaling factor from position-based dynamics, see helper code for details, should be numInflatables in length |
[in] | numInflatables | Number of inflatables to set |
NV_FLEX_API void NvFlexGetDensities | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | densities, | ||
int | n | ||
) |
Get the density values for fluid particles
[in] | solver | A valid solver |
[in] | n | The number of particle densities to return |
[out] | densities | Pointer to a buffer of floats, should be maxParticles in length, density values are normalized between [0, 1] where 1 represents the rest density |
NV_FLEX_API void NvFlexGetAnisotropy | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | q1, | ||
NvFlexBuffer * | q2, | ||
NvFlexBuffer * | q3 | ||
) |
Get the anisotropy of fluid particles, the particle distribution for a particle is represented by 3 orthogonal vectors. Each 3-vector has unit length with the variance along that axis packed into the w component, i.e.: x,y,z,lambda.
The anisotropy defines an oriented ellipsoid in worldspace that can be used for rendering or surface extraction.
[in] | solver | A valid solver |
[out] | q1 | Pointer to a buffer of floats that receive the first basis vector and scale, should be 4*maxParticles in length |
[out] | q2 | Pointer to a buffer of floats that receive the second basis vector and scale, should be 4*maxParticles in length |
[out] | q3 | Pointer to a buffer of floats that receive the third basis vector and scale, should be 4*maxParticles in length |
NV_FLEX_API int NvFlexGetDiffuseParticles | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | p, | ||
NvFlexBuffer * | v, | ||
NvFlexBuffer * | indices | ||
) |
Get the state of the diffuse particles. Diffuse particles are passively advected by the fluid velocity field.
[in] | solver | A valid solver |
[out] | p | Pointer to a buffer of floats, should be 4*maxParticles in length, the w component represents the particles lifetime with 1 representing a new particle, and 0 representing an inactive particle |
[out] | v | Pointer to a buffer of floats, should be 4*maxParticles in length, the w component is not used |
[out] | indices | Pointer to a buffer of ints that specify particle indices in depth sorted order, should be maxParticles in length, see NvFlexParams::mDiffuseSortDir |
NV_FLEX_API void NvFlexSetDiffuseParticles | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | p, | ||
NvFlexBuffer * | v, | ||
int | n | ||
) |
Set the state of the diffuse particles. Diffuse particles are passively advected by the fluid velocity field.
[in] | solver | A valid solver |
[in] | p | Pointer to a buffer of floats, should be 4*n in length, the w component represents the particles lifetime with 1 representing a new particle, and 0 representing an inactive particle |
[in] | v | Pointer to a buffer of floats, should be 4*n in length, the w component is not used |
[in] | n | Number of diffuse particles to set |
NV_FLEX_API void NvFlexGetContacts | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | planes, | ||
NvFlexBuffer * | velocities, | ||
NvFlexBuffer * | indices, | ||
NvFlexBuffer * | counts | ||
) |
Get the particle contact planes. Note this will only include contacts that were active on the last substep of an update, and will include all contact planes generated within NvFlexParams::shapeCollisionMargin.
[in] | solver | A valid solver |
[out] | planes | Pointer to a destination buffer containing the contact planes for the particle, each particle can have up to 4 contact planes so this buffer should be 16*maxParticles in length |
[out] | velocities | Pointer to a destination buffer containing the velocity of the contact point on the shape in world space, the index of the shape (corresponding to the shape in NvFlexSetShapes() is stored in the w component), each particle can have up to 4 contact planes so this buffer should be 16*maxParticles in length |
[out] | indices | Pointer to a buffer of indices into the contacts buffer, the first contact plane for the i'th particle is given by planes[indices[i]*sizeof(float)*4] and subsequent contacts for that particle are stored sequentially, this array should be maxParticles in length |
[out] | counts | Pointer to a buffer of contact counts for each particle (will be <= 4), this buffer should be maxParticles in length |
NV_FLEX_API void NvFlexGetBounds | ( | NvFlexSolver * | solver, |
NvFlexBuffer * | lower, | ||
NvFlexBuffer * | upper | ||
) |
Get the world space AABB of all particles in the solver, note that the bounds are calculated during the update (see NvFlexUpdateSolver()) so only become valid after an update has been performed. The returned bounds represent bounds of the particles in their predicted positions before the constraint solve.
[in] | solver | A valid solver |
[out] | lower | Pointer to a buffer of 3 floats to receive the lower bounds |
[out] | upper | Pointer to a buffer of 3 floats to receive the upper bounds |
NV_FLEX_API float NvFlexGetDeviceLatency | ( | NvFlexSolver * | solver | ) |
[in] | solver | A valid solver |
NV_FLEX_API void NvFlexGetTimers | ( | NvFlexSolver * | solver, |
NvFlexTimers * | timers | ||
) |
Fetch high-level GPU timers.
[in] | solver | The solver instance to use |
[out] | timers | A struct containing the GPU latency of each stage in the physics pipeline. |
NV_FLEX_API int NvFlexGetDetailTimers | ( | NvFlexSolver * | solver, |
NvFlexDetailTimer ** | timers | ||
) |
Fetch per-shader GPU timers.
[in] | solver | The solver instance to use |
[out] | timers | An array of NvFlexDetailTimer structures, each representing a unique shader. |
NV_FLEX_API NvFlexBuffer* NvFlexAllocBuffer | ( | NvFlexLibrary * | lib, |
int | elementCount, | ||
int | elementByteStride, | ||
NvFlexBufferType | type | ||
) |
Allocate a Flex buffer. Buffers are used to pass data to the API in an efficient manner.
[in] | lib | The library instance to use |
[in] | elementCount | The number of elements in the buffer |
[in] | elementByteStride | The size of each element in bytes |
[in] | type | The type of buffer to allocate, can be either host memory or device memory |
NV_FLEX_API void NvFlexFreeBuffer | ( | NvFlexBuffer * | buf | ) |
Free a Flex buffer
[in] | buf | A buffer to free, must be allocated with NvFlexAllocBuffer() |
NV_FLEX_API void* NvFlexMap | ( | NvFlexBuffer * | buffer, |
int | flags | ||
) |
Maps a buffer for reading and writing. When the buffer is created with NvFlexBufferType::eHost, then the returned pointer will be a host memory address that can be read/written. Mapping a buffer implicitly synchronizes with the GPU to ensure that any reads or writes from the buffer (e.g.: from the NvFlexGet*() or NvFlexSet*()) methods have completed.
[in] | buffer | A buffer allocated with NvFlexAllocBuffer() |
[in] | flags | Hints to Flex how the buffer is to be accessed, typically this should be eNvFlexMapWait (0) |
NV_FLEX_API void NvFlexUnmap | ( | NvFlexBuffer * | buffer | ) |
Unmaps a buffer that was mapped through NvFlexMap(), note that buffers must be unmapped before they can be passed to a NvFlexGet*() or NvFlexSet*() method
[in] | buffer | A valid buffer allocated through NvFlexAllocBuffer() |
NV_FLEX_API NvFlexBuffer* NvFlexRegisterOGLBuffer | ( | NvFlexLibrary * | lib, |
int | buf, | ||
int | elementCount, | ||
int | elementByteStride | ||
) |
Registers an OpenGL buffer to Flex which can be used to copy directly into a graphics resource. Example usage is below
[in] | lib | The library instance to use |
[in] | buf | An OpenGL buffer identifier |
[in] | elementCount | The number of elements in the buffer |
[in] | elementByteStride | the size of each element in bytes |
NV_FLEX_API void NvFlexUnregisterOGLBuffer | ( | NvFlexBuffer * | buf | ) |
Unregister a NvFlexBuffer allocated through NvFlexRegisterOGLBuffer()
[in] | buf | A valid buffer |
NV_FLEX_API NvFlexBuffer* NvFlexRegisterD3DBuffer | ( | NvFlexLibrary * | lib, |
void * | buffer, | ||
int | elementCount, | ||
int | elementByteStride | ||
) |
Registers a Direct3D buffer to Flex which can be used to copy directly into a graphics resource
[in] | lib | The library instance to use |
[in] | buffer | A pointer to either an ID3D11Buffer or ID3D12Resource object |
[in] | elementCount | The number of elements in the buffer |
[in] | elementByteStride | the size of each element in bytes |
NV_FLEX_API void NvFlexUnregisterD3DBuffer | ( | NvFlexBuffer * | buf | ) |
Unregister a NvFlexBuffer allocated through NvFlexRegistereD3DBuffer()
[in] | buf | A valid buffer |
NV_FLEX_API void NvFlexAcquireContext | ( | NvFlexLibrary * | lib | ) |
Ensures that the CUDA context the library was initialized with is present on the current thread
[in] | lib | The library instance to use |
NV_FLEX_API void NvFlexRestoreContext | ( | NvFlexLibrary * | lib | ) |
Restores the CUDA context (if any) that was present on the last call to NvFlexAcquireContext() Note: the acquire/restore pair of calls must come from the same thread
NV_FLEX_API const char* NvFlexGetDeviceName | ( | NvFlexLibrary * | lib | ) |
Returns a null-terminated string with the compute device name
[in] | lib | The library instance to use |
NV_FLEX_API void NvFlexGetDeviceAndContext | ( | NvFlexLibrary * | lib, |
void ** | device, | ||
void ** | context | ||
) |
Retrieve the device and context for the the library. On CUDA the context pointer will be filled with a pointer to a CUcontext structure On D3D the device and context pointers will be filled with pointers to a NvFlex::Device, and NvFlex::Context wrapper
[in] | lib | Pointer to a valid library returned from NvFlexInit() |
[out] | device | Pointer to a device pointer, see description |
[out] | context | Pointer to a context pointer, see description |
NV_FLEX_API void NvFlexFlush | ( | NvFlexLibrary * | lib | ) |
Force a pipeline flush to ensure any queued work is submitted to the GPU
[in] | lib | The library instance to use |