How To: Develop OpenGL ES 2.0 Applications for Tegra


Introduction

This documentation provides platform-specific details for developing shader-based OpenGL ES 2.0 (GLES2) applications on the Tegra platform. The information in this documentation is designed to be OS-independent, and represents the capabilities of the Tegra OpenGL ES 2.0 hardware and driver on all supported operating systems.

This document does not detail performance optimizations, it only covers rendering feature- and compatibility-related items. Performance optimizations for Tegra are described in other documentation that may be available from the NVIDIA GameWorks Download Center.

Shader Development

EGL Development Notes

Tegra OpenGL ES Limits

Tegra-Supported OpenGL ES 2.0 Extensions

 

 


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