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This documentation provides platform-specific details for developing shader-based OpenGL ES 2.0 (GLES2) applications on the Tegra platform. The information in this documentation is designed to be OS-independent, and represents the capabilities of the Tegra OpenGL ES 2.0 hardware and driver on all supported operating systems.
This document does not detail performance optimizations, it only covers rendering feature- and compatibility-related items. Performance optimizations for Tegra are described in other documentation that may be available from the NVIDIA GameWorks Download Center.
EGL Development Notes
Tegra OpenGL ES Limits
Tegra-Supported OpenGL ES 2.0 Extensions
NVIDIA® GameWorks™ Documentation Rev. 1.0.200601 ©2014-2020. NVIDIA Corporation. All Rights Reserved.