Graphics ¶
This section provides an overview of the graphics support for this release.
This section is divided into the following subsections:
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Graphics APIs lists the Graphics APIs with the supported Version information.
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Graphics Programming discusses graphics programming such as binary shader program management, the shader program compiler.
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EGLDevice discusses mechanisms that you can use to render 3D images on a pure EGL ™ display (without mediation by a windowing system).
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EGLStream discusses a mechanism that efficiently transfers sequences of image frames from one API to another, e.g., from OpenGL to NVIDIA ® CUDA ® .
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Sample Applications describes the sample applications that the Jetson Linux BSP provides to demonstrate graphics features.
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OpenWFD discusses mechanisms for efficiently interacting with the underlying display hardware.
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Vulkan SC introduces the Vulkan SC specs and extensions.
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Vulkan SC samples discusses how to build and run Vulkan SC samples.
- Graphics APIs
- Graphics Programming
- EGLDevice
- EGLStream
- Sample Applications
- OpenWFD
- Vulkan SC
- Vulkan SC Samples