NVIDIA DeepStream SDK API Reference
9.2 Release
9.2/sources/libs/ds3d/glprocess/gl_text.h
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/*
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* SPDX-FileCopyrightText: Copyright (c) 2022-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef DS3D_GLPROCESS_GL_TEXT_H
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#define DS3D_GLPROCESS_GL_TEXT_H
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#include "ds3d/common/common.h"
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#include "ds3d/common/hpp/datamap.hpp"
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#include "ds3d/common/hpp/frame.hpp"
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#include "ds3d/glprocess/window.h"
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#include "ds3d/glprocess/gl_buf.h"
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namespace
ds3d
{
namespace
gl {
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// static const char* kTextDefaultFont = "Serif Bold";
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static
const
char
*
kTextDefaultFont
=
"Sans Bold"
;
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static
const
int
kTextDefaultFontSize
= 12;
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std::unique_ptr<Texture>
CreateTextTexture
(
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const
std::string& text,
const
std::string& font =
kTextDefaultFont
,
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int
fontSize =
kTextDefaultFontSize
,
const
vec4f
& rgba = {{1, 1, 1, 1}});
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}}
// namespace ds3d::gl
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#endif
ds3d::gl::kTextDefaultFontSize
static const int kTextDefaultFontSize
Definition:
sources/libs/ds3d/glprocess/gl_text.h:31
ds3d::gl::CreateTextTexture
std::unique_ptr< Texture > CreateTextTexture(const std::string &text, const std::string &font=kTextDefaultFont, int fontSize=kTextDefaultFontSize, const vec4f &rgba={{1, 1, 1, 1}})
ds3d::__xyzw
Definition:
includes/ds3d/common/idatatype.h:31
ds3d
Definition:
includes/ds3d/common/abi_dataprocess.h:25
ds3d::gl::kTextDefaultFont
static const char * kTextDefaultFont
Definition:
sources/libs/ds3d/glprocess/gl_text.h:30
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© 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
NVIDIA Confidential | Subject to Change | For test and development only.
Wed Oct 28 2026 12:02:03 | PR-09318-R32