NVIDIA DeepStream SDK API Reference

9.2 Release
sources/libs/ds3d/glprocess/gl_text.h
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1 /*
2  * SPDX-FileCopyrightText: Copyright (c) 2022-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3  * SPDX-License-Identifier: Apache-2.0
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  */
17 
18 #ifndef DS3D_GLPROCESS_GL_TEXT_H
19 #define DS3D_GLPROCESS_GL_TEXT_H
20 
21 #include "ds3d/common/common.h"
22 #include "ds3d/common/hpp/datamap.hpp"
23 #include "ds3d/common/hpp/frame.hpp"
24 #include "ds3d/glprocess/window.h"
25 #include "ds3d/glprocess/gl_buf.h"
26 
27 namespace ds3d { namespace gl {
28 
29 // static const char* kTextDefaultFont = "Serif Bold";
30 static const char* kTextDefaultFont = "Sans Bold";
31 static const int kTextDefaultFontSize = 12;
32 
33 std::unique_ptr<Texture> CreateTextTexture(
34  const std::string& text, const std::string& font = kTextDefaultFont,
35  int fontSize = kTextDefaultFontSize, const vec4f& rgba = {{1, 1, 1, 1}});
36 }} // namespace ds3d::gl
37 
38 #endif
ds3d::gl::kTextDefaultFontSize
static const int kTextDefaultFontSize
Definition: sources/libs/ds3d/glprocess/gl_text.h:31
ds3d::gl::CreateTextTexture
std::unique_ptr< Texture > CreateTextTexture(const std::string &text, const std::string &font=kTextDefaultFont, int fontSize=kTextDefaultFontSize, const vec4f &rgba={{1, 1, 1, 1}})
ds3d::__xyzw
Definition: includes/ds3d/common/idatatype.h:31
ds3d
Definition: includes/ds3d/common/abi_dataprocess.h:25
ds3d::gl::kTextDefaultFont
static const char * kTextDefaultFont
Definition: sources/libs/ds3d/glprocess/gl_text.h:30