◆ CudaTexture() [1/2]
| ds3d::gl::CudaTexture::CudaTexture |
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default |
◆ ~CudaTexture() [1/2]
| ds3d::gl::CudaTexture::~CudaTexture |
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default |
◆ CudaTexture() [2/2]
| ds3d::gl::CudaTexture::CudaTexture |
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default |
◆ ~CudaTexture() [2/2]
| ds3d::gl::CudaTexture::~CudaTexture |
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default |
◆ create() [1/2]
| static CudaTexture* ds3d::gl::CudaTexture::create |
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int |
width, |
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int |
height, |
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GLenum |
type, |
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int |
internalFormat, |
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int |
format |
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◆ create() [2/2]
| static CudaTexture* ds3d::gl::CudaTexture::create |
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int |
width, |
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int |
height, |
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GLenum |
type, |
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int |
internalFormat, |
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int |
format |
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static |
◆ cudaProcess() [1/2]
◆ cudaProcess() [2/2]
◆ cudaRes() [1/4]
| cudaGraphicsResource*& ds3d::gl::CudaTexture::cudaRes |
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inline |
◆ cudaRes() [2/4]
| cudaGraphicsResource*& ds3d::gl::CudaTexture::cudaRes |
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inline |
◆ cudaRes() [3/4]
| cudaGraphicsResource* ds3d::gl::CudaTexture::cudaRes |
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const |
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inline |
◆ cudaRes() [4/4]
| cudaGraphicsResource* ds3d::gl::CudaTexture::cudaRes |
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const |
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inline |
◆ initCuda() [1/2]
◆ initCuda() [2/2]
◆ texture() [1/2]
| const Ptr<Texture>& ds3d::gl::CudaTexture::texture |
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const |
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inline |
◆ texture() [2/2]
| const Ptr<Texture>& ds3d::gl::CudaTexture::texture |
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const |
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inline |
The documentation for this class was generated from the following file: