◆ Program() [1/4]
| ds3d::gl::Program::Program |
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default |
◆ ~Program() [1/2]
| ds3d::gl::Program::~Program |
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inline |
◆ Program() [2/4]
| ds3d::gl::Program::Program |
( |
Program && |
o | ) |
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inline |
◆ Program() [3/4]
| ds3d::gl::Program::Program |
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default |
◆ ~Program() [2/2]
| ds3d::gl::Program::~Program |
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inline |
◆ Program() [4/4]
| ds3d::gl::Program::Program |
( |
Program && |
o | ) |
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inline |
◆ attribLocation() [1/2]
| int ds3d::gl::Program::attribLocation |
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const std::string & |
name | ) |
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inline |
◆ attribLocation() [2/2]
| int ds3d::gl::Program::attribLocation |
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const std::string & |
name | ) |
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inline |
◆ closeProgram() [1/2]
| ErrCode ds3d::gl::Program::closeProgram |
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inline |
◆ closeProgram() [2/2]
| ErrCode ds3d::gl::Program::closeProgram |
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inline |
◆ create() [1/2]
| ErrCode ds3d::gl::Program::create |
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| ) |
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◆ create() [2/2]
| ErrCode ds3d::gl::Program::create |
( |
| ) |
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◆ get() [1/2]
| GLuint ds3d::gl::Program::get |
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const |
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inline |
◆ get() [2/2]
| GLuint ds3d::gl::Program::get |
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const |
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inline |
◆ isValid() [1/2]
| bool ds3d::gl::Program::isValid |
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const |
◆ isValid() [2/2]
| bool ds3d::gl::Program::isValid |
( |
| ) |
const |
◆ link() [1/2]
| ErrCode ds3d::gl::Program::link |
( |
const std::vector< Shader > & |
shaders | ) |
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◆ link() [2/2]
| ErrCode ds3d::gl::Program::link |
( |
const std::vector< Shader > & |
shaders | ) |
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◆ reset() [1/2]
| void ds3d::gl::Program::reset |
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GLuint |
newVal = 0 | ) |
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inline |
◆ reset() [2/2]
| void ds3d::gl::Program::reset |
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GLuint |
newVal = 0 | ) |
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inline |
◆ uniformLocation() [1/2]
| int ds3d::gl::Program::uniformLocation |
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const std::string & |
name | ) |
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inline |
◆ uniformLocation() [2/2]
| int ds3d::gl::Program::uniformLocation |
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const std::string & |
name | ) |
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inline |
◆ useProgram() [1/2]
| ErrCode ds3d::gl::Program::useProgram |
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| ) |
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inline |
◆ useProgram() [2/2]
| ErrCode ds3d::gl::Program::useProgram |
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inline |
The documentation for this class was generated from the following file: