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NVIDIA DeepStream SDK API Reference
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9.2 Release
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18 #ifndef DS3D_COMMON_IMPL_BASE_DATA_FILTER_H
19 #define DS3D_COMMON_IMPL_BASE_DATA_FILTER_H
21 #include "ds3d/common/hpp/datamap.hpp"
22 #include "ds3d/common/impl/impl_dataprocess.h"
24 namespace ds3d {
namespace impl {
54 gOutputCb(code,
data.abiRef());
58 inputDataConsumedCb ? inputDataConsumedCb->refCopy() :
nullptr);
61 gConsumedCb(code,
data);
75 #endif // DS3D_COMMON_IMPL_BASE_DATA_FILTER_H
std::function< void(ErrCode, const struct VideoBridge2dInput *)> OnGuardBridgeDataCBImpl
virtual ErrCode processImpl(const struct VideoBridge2dInput *inputData, OnGuardDataCBImpl outputDataCb, OnGuardBridgeDataCBImpl inputConsumedCb)=0
~BaseImplDataBridge() override=default
ErrCode process_i(const struct VideoBridge2dInput *inputData, const abiOnDataCB *outputDataCb, const abiOnBridgeDataCB *inputDataConsumedCb) final
std::function< void(ErrCode, GuardDataMap)> OnGuardDataCBImpl
#define DS3D_FAILED_RETURN(condition, ret, fmt,...)
constexpr absl::OTABSL_OPTION_NAMESPACE_NAME::remove_reference_t< T > && move(T &&t) noexcept
State getStateSafe() const
BaseProcessIF could be abiDataLoader/abiDataRender/abiDataFilter or any others abi interface that der...
Any custom datafilter must derive from BaseImplDataBridge,.