Pixel location within 2D image.
(0,0) is the topmost, left corner. Positive X is right, positive Y is down
Definition at line 123 of file sources/libs/ds3d/3rdparty/realsense2/include/librealsense2/h/rs_types.h.
Data Fields | |
| int | ij [2] |
| int rs2_pixel::ij |
Definition at line 125 of file sources/libs/ds3d/3rdparty/realsense2/include/librealsense2/h/rs_types.h.